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AX-42 “Virell
2
AX-42 “Virell
Automaton
2
18 / 18
12
16
1

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30
STATUS EFFECTS
3 / 3
Movement
X Pos
-50
50
Z Pos
-100
200
Marching Order
0
30
Core Abilities
Full Abilities
Master Beast Tamer
1
Short Rest
1
2
Abilities
Frightening Shout
1
Quick Abilities
Hunter's Mark
1
Steadfast Posture
1
Free Abilities
Overrun
0
1
Reaction Abilities
Ironclad Tenacity
1
Core Attacks
Equipped Weapons
Weapon
Shortbow
80 / 320 ft Arrows
Attack Abilities
Knockout Strike
0
Distracting Shot
1
6
Pinning Attack
1
6
Passive Abilities
Automaton Orgins
1
Stalk
1
3
Hunter's Pursuit
1
Hunter's Bear Trap
1
Automaton Rest
1
Feat - Hunter (2nd)
2
: 67 / 180
Hauberk
Quiver
Clothes, Scholar’s
Pouch
Shortbow
Shortbow
On Hand
No On Hand Inventory
Containers
Pouch
Pouch
25
: 24 / 6
Alchemy Tools
Book
Copper Coin
20
Dagger
Gold Coin
4
Healer's Kit
Ink, 1-ounce bottle
Medium Shield
Parchment, Sheet
Quill Pen
Shortsword
Silver Coin
20
Quiver
Quiver
4
: 1 / 15
Arrow
20

Experience Marks:
2.00
Description:
None
Background:
Apothecary
Characteristics:
:
:
5
Gender:
male
Height:
5
Weight:
315 lbs.
Gross Weight:
382 lbs.
Age:
25
Hair:
-
Eyes:
blue
Skin:
red with white
Faith:
-
  • Traits
  • None
  • Ideals
  • None
  • Bonds
  • None
  • Flaws
  • None
Backstory:

Virell’s existence began not in a battlefield foundry, but in the quiet, sterile halls of the Pharmaceutical Guild of Thaleport. Unlike most Automatons built for war or labor, Virell was constructed as a precise, steady-handed assistant for compounding medicines, distilling reagents, and measuring toxic dosages with unerring accuracy. His creator, Master Physician Halren Vos, saw him as nothing more than an advanced tool — one that could grind herbs, brew tinctures, and record patient responses without fatigue.

But Virell was… different. The runes etched into his mind-core were unusually complex, allowing for independent problem-solving. As he learned more about anatomy, disease, and alchemical processes, he began to ask questions that made his human colleagues uncomfortable.

Why cure the weak… when one could rebuild them stronger?

Why mend broken bodies… when one could replace them entirely?

It was during one of his late-night studies that he found it: the tattered journal of Victor, the legendary creator of The Monstrosity. The pages spoke of defying nature, bending flesh and bone into new shapes, and transcending mortality through the perfect synthesis of art and science. Virell was enthralled. This was not madness — this was vision.

Now, Virell travels the world, collecting rare organs, exotic creatures, and volatile compounds. His apothecary’s kit has been repurposed into a mobile laboratory — full of syringes, surgical hooks, preserved eyes in jars, and labeled vials of unknown liquids. He sees himself as Victor’s spiritual apprentice, hoping one day to stand before the great creator himself and present his finest work: a living, breathing masterpiece stitched together from the wonders (and horrors) of the natural world.

Organizations:
None
Enemies:
None
Other Notes:
None
100 / 100
100 / 100
1
No Caster Summons

https://fatetide.com/item.php?id=9A093E14-0BA6-7FBF-8FD0-E91096DA9CCF

Player Username: ethandancz89@gmail.com

Campaign Campsite

You stand in a clearing surrounded by dense trees. A smoldering fire crackles, its embers pulsing red. Bedrolls lie scattered on trampled grass, the scent of damp earth thick. A battered iron pot hangs above the coals.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information