"Stupid rat, rat! Block them, block them!" The rat-man screeches, its mangy fur bristling as it gestures with clawed hands. Other Skrags, armed with makeshift weapons, scurry to obey, forming a ragged line of defense.
Among the Skrags, the Skrag Pikers stand out for their age, experience, and better equipment. These older, more seasoned Skrags are not leaders but bullies, using their physical prowess and superior gear to boss around smaller Skrags and assert their dominance. Despite their domineering nature, Skrag Pikers are formidable in combat, particularly with their long-range weapons.
Skrag Pikers are slightly larger and more robust than their scavenger counterparts. While their fur remains mangy, they wear slightly better-looking—albeit still ragged—armor. They wield long spears or pikes, weapons that emphasize their combat advantage. Their eyes gleam with a mix of cunning and cruelty, and their bodies often bear scars from countless skirmishes.
The Bully
Skrag Pikers use their superior equipment and combat experience to intimidate and control smaller Skrags. They are not true leaders but maintain their status through sheer physical dominance and intimidation.
Combat Support
In skirmishes, Skrag Pikers leverage the range of their weapons to strike from a distance. They often serve as support units, providing cover and picking off enemies while the more reckless Skrag Scavengers engage directly in melee combat.
Environments:
Skrags are grotesque rat-men, twisted descendants of noble Ratfolk now warped by addiction and decay. 🖤 Their wiry, fur-clad forms skitter through Zin’s darkest corners, driven by an insatiable lust for glittering treasures. With cunning minds and clawed limbs, they navigate treacherous tunnels and desolate wastes, stealing from the mighty and betraying their own. In a society ruled by chaos and greed, Skrags are a pestilent blight, their beady eyes ever gleaming with hunger and malice.
Once proud Ratfolk, Skrags devolved through their obsession with "Warp," a mysterious drug that ravaged their bodies and minds. 🧬 This substance twisted their humanoid forms into rodent-like horrors, granting resistance to necrotic energies but vulnerability to radiant power. Their fall from grace fuels their desperation, a tragic legacy of lost nobility. GMs can tie Warp to a campaign’s dark forces—perhaps a hag’s brew or a demonic taint—making Skrags a cautionary tale of corruption.
Standing four to six feet, Skrags are a nightmarish blend of human and rat, their patchy gray-brown fur matted with filth. 🐾 Elongated snouts, sharp teeth, and glowing beady eyes give them a ravenous look, while nimble claws and hairless tails aid in scavenging and climbing. Their wiry frames belie their agility, slipping through cracks or scaling ruins. GMs can describe their skittering movements or the glint of stolen trinkets to amplify their unsettling presence.
Skrags haunt places steeped in death—graveyards, battlefields, or abandoned barracks—where they pilfer shiny relics from the fallen. 🪨 Their greed drives them to steal from orcs, ogres, or even dragon hoards, heedless of danger. This reckless scavenging makes them both pest and threat, their lairs glittering with ill-gotten gains. GMs can craft encounters in ruined sites, where Skrags lurk amid bones, ready to ambush or flee with pilfered loot.
Skrags carve sprawling underground warrens, their tunnel networks a maze of narrow passages and hidden bolt-holes. 🕸️ These labyrinths, expanded with obsessive fervor, let them move unseen, evading or ambushing foes. Rigged with crude traps—collapsing shafts or spiked pits—they fiercely defend their domains. GMs can design warrens as claustrophobic dungeons, challenging players with tight spaces and sudden Skrag assaults.
In Skrag society, status hinges on hoarded wealth—shiny coins, gems, or trinkets define the King of the Skrags. 💎 This title is fleeting, as betrayal, theft, or murder shifts power in a cutthroat cycle. Alliances are fragile, forged only for mutual gain and broken at the first opportunity. GMs can use this chaos for intrigue, with players exploiting Skrag rivalries or navigating deals with a greedy king.
Skrags fight with feral agility, striking from shadows with claws, teeth, or scavenged blades. 🗡️ They swarm in packs, using tunnels to flank or escape, and hurl stolen objects as makeshift missiles. Radiant magic disrupts their necrotic resilience, while their greed can be baited with glittering lures. GMs can craft battles as frenetic chases, with Skrags darting through warrens or overwhelming foes with sheer numbers.
Skrag lairs are squalid mazes, strewn with bones, refuse, and pilfered treasures. 🗑️ Glimmering coins and baubles pile in corners, guarded by traps or swarms of rats trained as sentinels. The air reeks of decay and Warp’s acrid tang, a testament to their degradation. GMs can design warrens as treacherous heist sites, where players seek a fabled hoard while dodging Skrag ambushes or Warp-induced hazards.
Battling Skrags demands cunning, as their agility and numbers overwhelm the careless. ⚡ Radiant spells or holy relics shatter their defenses, while luring them with shiny bait can disrupt their unity. Destroying Warp caches may weaken their resolve. GMs can create tense encounters, with players infiltrating warrens to steal treasures or facing a Skrag king’s desperate last stand.
Skrags are Zin’s twisted scavengers, their fall from Ratfolk grace a warning of addiction’s cost. 🐀 In death-haunted ruins and treacherous tunnels, they weave chaos with greedy claws, their society a mirror of betrayal and decay. Whether stealing from dragons or backstabbing kin, Skrags challenge heroes to match their cunning. Only the cleverest can navigate their warrens and extinguish their pestilent greed, restoring order to the shadows they infest.