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Mummy Lord
Medium - Size
Mummies
150 lbs
Legendary Creature
Leader Role
30
4080.66

Body
Mind
Soul
Vitality
84 / 84
Mana
30 / 30
Armor
12
19
Luck
Walking Speed
20
Jumping Speed
11
Nightsight
60
Unhindered Attacks
4
Reach
5
Damage Mitigation
7
Damage Type Vulnerability
Damage Type Immunity
Immune Status Effect
Contesting Roll Adv Vs Spells
Damage Mitigation
ST 8 | 22 SP | d11

  • Natural Armor Natural Armor:
  • Natural Armor +7
    112 0 gp


  • Passive Ability Passive Abilities:
  • Rejuvenation, Adept
    100000 gp
  • Advanced Armor Training - Natural
    150 Requires Skill Tier 7 Natural Armor Skill

  • Ability Abilities:
  • Blasphemous Word
  • Channel Negative Energy
  • Legendary Defenses

  • Quick Ability Quick Abilities:
  • Blinding Dust
    7.52
  • Dreadful Glare
    25.08

  • Soul Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Sacred Flame Thaumaturgy
  • Spell Level 1 | Command Foe Guiding Bolt Shield of Faith
  • Spell Level 2 | Hold Person Silent Barrier Summon Spiritual Weapon
  • Spell Level 3 | Animate Dead, Minor Dispel Magic
  • Spell Level 4 | Divine Query Summon Guardian of Faith
  • Spell Level 5 | Flesh Contagion Insect Plague
  • Spell Level 6 | Harmful Inoculation

  • Lair Lair:
  • Mummy Lord's Lair
    3.29


  • Monster Bit Monster Bits:
  • 90 Animal Bone
    0.03 gp
  • 21 Necrotic Essence
    2 gp
  • 90 Rotten Flesh
    0.05 gp

Before you stands the convergence of death and time, manifested in flesh given a grotesque immortality by necromantic arts. Pallid, waxy skin adheres to shrunken sinews, tightly enveloping prominent bones. This being, long deceased—perhaps centuries or even millennia ago—exhibits an unnerving vitality, moving with an eerie, majestic grace that defies the passage of ages.

In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a thousand years before.

Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden magic that once controlled a terrified populace, and the dark gods reward dead priest-kings' prayers by imparting divine spells.

Heart of the Mummy Lord

As part of the ritual that creates a mummy lord, the creature's heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs.

As long as its shriveled heart remains intact, a mummy lord can't be permanently destroyed. When it drops to 0V, the mummy lord turns to dust and re-forms at full strength 24 hours later, rising out of dust in close proximity to the canopic jar containing its heart. A mummy lord can be destroyed or prevented from re-forming by burning its heart to ashes. For this reason, a mummy lord usually keeps its heart and viscera in a hidden tomb or vault.

The mummy lord's heart has AC 5, 25V, and immunity to all damage except fire.

A Mummy Lord's Lair

A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures.

Mummies

Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-lost temple or tomb. Having been awoken from its rest, it punishes transgressors with the power of its unholy curse.

Environment: Desert

Mummies
Creature Sub Type
Creature Sub Type

Mummies are ancient and malevolent undead creatures shrouded in mystery and wrapped in linen bandages.

Curse of Eternal Wrath:
Mummies are a haunting consequence of necromantic rituals performed by priests of death gods and dark deities. These rituals imbue a prepared corpse with a sinister form of undeath. The mummy's wrappings are inscribed with potent necromantic symbols, ensuring that it will rise under specific conditions defined by the ritual. The most common trigger for a mummy's awakening is a transgression against its tomb, treasures, lands, or loved ones, making mummies formidable guardians of their resting places.

Cursed for Eternity:
The unfortunate individuals who become mummies had no say in their transformation. Some were once powerful figures who displeased high priests or pharaohs, committed crimes of treason, adultery, or murder, and were cursed with eternal undeath as punishment. Others were enslaved and put to death specifically to serve as guardians of greater tombs and treasures. Their existence is a perpetual torment, bound by the dark rituals that keep them in a state of undeath.

Creatures of Ritual:
Mummies are relentless enforcers of the conditions set by the rituals that created them. Their sole purpose is to punish transgressors who disturb their final resting places or desecrate their treasures. Encounters with mummies are often accompanied by overwhelming terror, leaving victims paralyzed with fear. The mere touch of a mummy can initiate a horrific curse, causing the victim's body to decay from the outside in until nothing but dust remains.

Ending the Curse:
Ending a mummy's curse is no simple task. Rare and potent magic can undo or dispel the necromantic ritual that brought the mummy to life. More commonly, transgressors must rectify the actions that caused the mummy's wrath in the first place. This might involve returning stolen treasures to the tomb, replacing a sacred idol, or purifying a temple defiled by bloodshed. For some mummies, such remedies may be impossible, especially if the offense was more personal, like revealing a secret the mummy wished kept or harming someone it loved.

Undead Archives:
Although they seldom speak, mummies can serve as repositories of lost lore. They possess knowledge from the distant past and can be consulted by those who seek ancient wisdom or historical insights. Powerful individuals may intentionally preserve mummies for occasional consultation, using them as arcane archives or sources of cryptic information. The mummies' ability to impart their knowledge makes them a valuable resource for those willing to navigate the eerie presence of these cursed undead beings.

In your adventures, mummies can be formidable foes, cursed with an unwavering drive to protect their sacred resting places. Players may need to unravel the mysteries surrounding these undead creatures or find ways to appease their wrath in order to secure ancient knowledge or treasures. Mummies, with their rich lore and eerie curses, can add a touch of terror and intrigue to your game world.

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Item Information