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FateTide Tell Your Story
Phase Spider
Large
250 lbs
Ambusher Role
6
192.59

Body
Mind
Soul
Vitality
37 / 37
Armor
12
13
Luck
Walking Speed
30
Jumping Speed
14
Swimming Speed
15
Climbing Speed
30
Nightsight
60
Unhindered Attacks
1
Reach
5
Status Effect Permanent
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7

  • Natural Armor Natural Armor:
  • Natural Armor +1
    16 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (d10)
    73.09
  • Slam (d4)


  • Passive Ability Passive Abilities:
  • Web Walker
    150 gp
  • Living Weapon (d4)
    Requires Skill Tier 1 Natural Weapon Skill

  • Quick Ability Quick Abilities:
  • Ethereal Jaunt

  • Attack Ability Attack Abilities:
  • Poison Bite (4d8)
    32.97 28400 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 74 Chimeric Organ
    1 gp
  • 34 Hard Skin
    0.1 gp

A horse-sized arachnid, pale blue and veiled in the essence of the Ethereal Plane, conceals deadly venom. Its bite is lethal to those without robust vitality. Elusive, it bites and vanishes, challenging to locate and even harder to defeat. Skilled fighters will value mastery of spellcraft, especially plane-walking magic, as the creature's eyes and mandibles materialize unexpectedly from thin air.

A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

Environments: Desert Forest Grassland Hill Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information