Gust of Wind
2 |
Spell

Summon a strong wind that clears all clouds and pushes creatures back

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

A breath across a bean in my palm, fingers clenched, unleashes a raging gale. Struggling to maintain control, I concentrate, directing the wind's furious gusts with focused intent.

I Cast Gust of Wind
Brandishing my weapon, I utter words of power, casting a spell that envelops the blade. With a gust, I vanish, darting around, striking at those within reach. As the wind subsides, I stand, weapon in hand, right beside a bewildered target.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 30

  • Contesting Roll:
  • vs.

  • Push (ft) target away from me: 15

  • Ability only works against creature size up to 1 larger than the caster.

  • Status Effect Parameters:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information