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Illumination
2ap 3 | Circle of Evocation
Spell
18

A 60-foot-radius sphere of sunlight light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

You point to a spot or hold an object, and a radiant sphere of sunlight erupts, illuminating a 60-foot radius with bright light and another 60 feet with dim light. The glow follows held objects unless blocked by coverings.

  • Spell Spell Info:
  • Spell Spheres: Divine Sphere of Magic Primal Sphere of Magic
  • Spell Circle: Circle of Evocation Circle of Evocation
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • Persistent Aoe AOE: 60 Sphere
  • Duration: 1 hours

  • Bright Light Dim Light Bright Light Dim Light: +60

    The distance in feet that an object emits bright light, followed by dim light, in a spherical radius.

  • Magical Light Magical Light: The effect created is considered magical light. The light created overrides any environment light, and overrides Magical Darkness.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information