Guardian of Nature
4 |
Spell

A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.

  • Primal Beast Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
    - Your walking speed increases by 10 feet.
    - You gain darkvision with a range of 120 feet.
    - You make Strength-based attack rolls with advantage.
    - Your melee weapon attacks deal an extra 1d6 force damage on a hit.
  • Great Tree Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
    - You gain 10 temporary hit points.
    - You make Constitution saving throws with advantage.
    - You make Dexterity- and Wisdom-based attack rolls with advantage.
    - While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

You morph under nature’s influence: limbs become massive claws or branching branches, skin thickens to fur or rough bark. Your stature shifts into a formidable beast with piercing eyes or a sprawling great tree, rooted and grand.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 minutes

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information