Imp
Imp
Devil
2

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11
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2
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120

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2


  • Natural Weapon(s):
  • Bite (d4)


  • Abilities:
  • Change Shape

  • Attack Abilities:
  • Poisoning Bite (3d8)

  • At Will Spell(s):
  • Invisibility, Minor
    2


A tiny creature emits a shrill cry, its leathery wings keeping it aloft. Red skin clings tightly to lean, muscular limbs armed with sharp black talons. A scorpion tail extends from its lower back, ending in a pincer. Jagged teeth line its mouth, and luminescent yellow eyes peer from sunken sockets. Horns, ridges, and spikes adorn its head. Hovering, it scans the surroundings with beady eyes.

Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency.

An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger.

Variant: Imp Familiar
Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait.

Familiar. The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.

Devil
Creature Sub Type

Infernal Sovereigns: The Lords of Domination
Devils, the embodiment of tyranny and the harbingers of a totalitarian society, exist solely to exert their dominion over the realms of mortals. Their cruel and calculated rule extends far and wide, as they revel in the subjugation and oppression of weaker beings. The fiendish delight they derive from asserting their authority is a twisted testament to their malevolent nature, and any creature daring to defy a devil's dominion is met with swift and ruthless retribution. Most encounters with a devil is a masterclass in the art of power manipulation, and they wield their authority with fiendish finesse.

The Infernal Evolution: From Mortal Souls to Abyssal Fiends
Devils are born from the twisted souls of mortals, consigned to the depths of The Abyss. These souls typically believed in the concept of order but wielded it with malevolence or sought to impose their own brand of organized evil upon the world. Some mortals became architects of law, while others cunningly skirted the edges of established codes to satisfy their insatiable desires. In their time within The Abyss, these souls undergo a profound transformation, emerging as malevolent, power-hungry entities ready to enact their cruel dominion upon the planes.

Sinister Pacts: Bargains with the Damned
The most potent devils possess the ability to forge infernal contracts with mortals. These sinister pacts bind the mortal's very soul to the devil, granting them temporary power, obscene wealth, or hedonistic pleasures in exchange for the ultimate price: servitude for eternity. These diabolical agreements are written in blood and sealed in the fires of The Abyss, serving as testament to the devil's cunning and the mortal's folly. Once a contract is formed, the mortal is forever entangled in the devil's web of manipulation, their soul forever shackled to their infernal master.

The Whisperer in the Shadows
Devils are masters of manipulation and deceit, lurking in the shadows and toying with the fates of mortals. They are experts in weaving intricate plots and deals, often leading their unwitting victims to a grim and inescapable fate. Devils cast their sinister shadows upon any world they inhabit, ensuring that the tides of tyranny and domination prevail.

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information