Control Weather
10 Minutes 8 |
Spell

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this Spell. Moving to a place where you don't have a clear path to the sky ends the Spell early.

When you cast the Spell, you change the current weather conditions, which are determined by the GM based on the climate and season.

You can change precipitation, temperature, and wind. It takes 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the Spell ends, the weather gradually reTurns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation
Stage Condition
1 Clear
2 Light clouds
3 Overcast or ground fog
4 Rain, hail, or snow
5 Torrential rain, driving hail, or blizzard
Temperature
Stage Condition
1 Unbearable heat
2 Hot
3 Warm
4 Cool
5 Cold
6 Arctic cold
Wind
Stage Condition
1 Calm
2 Moderate wind
3 Strong wind
4 Gale
5 Storm

Incense smoke envelops you, carrying scents of damp earth and the touch of cool water. Uttering the incantation's final words, the weather transforms into your plaything. The sky, the flowing wind, even the air around you, all become malleable. With focused intent, you wield the power to shape them according to your whims.

I Cast Control Weather
Borrowed from nature's bounty, I concoct magic with aromatic elements, burning wood and earth in a small water-filled bowl. A low, resonant chant echoes—a humble plea for the planet's reconsideration. Under the open sky, hand extended to the wind, I coax the earth into action. Trees sway, clouds gather, and I introduce adversaries to my five-mile guardian—a dance of elements, orchestrated by my natural prowess.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time:  10 Minutes

  • Parameters:
  • Range:
  • AOE: 26400
  • Duration: 8 hours

  • Spell Material Components:
  • Incense, stick
    0.1 gp
  • Vial of Water
    0.05 gp

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information