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Red Wizard - Tier 2
Artillery Role Creature Template
Creature Template
100,000 gp 386.26

The Red Wizard Adept has advanced beyond raw, uncontrolled destruction. Now, they shape fire, lightning, and force with precision, unleashing devastating spells with practiced control. Their presence radiates heat, and their mastery of evocation turns the battlefield into a storm of elemental fury.

A figure in crimson robes stands with deliberate stillness, faint waves of heat radiating from the fabric. Their hands crackle with barely contained energy, shifting between fire and lightning. The ground beneath them is scorched, marred by past devastation.

  • Creature Template Creature Template:
  • Wizards - Tier 2 Wizards - Tier 2
    369.88 100000 gp

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • At Will Spell At Will Spell:
  • Burning Hands
    2ap 1 Circle of Evocation
  • Magic Missile
    9.47 2ap 1 Circle of Evocation

  • Spellcasting
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Fire Bolt Ray of Frost Shocking Grasp Summon Mage Hand
  • Spell Level 3 | Fireball Lightning Bolt
  • Spell Level 4 | Ice Storm Wall of Fire
  • Spell Level 5 | Cone of Cold

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Wizards - Tier 2
Creature Template
Creature Template
100,000 gp 369.88

Adept Wizards are accomplished spellcasters who have moved beyond the fundamentals of their magical studies. They have mastered the core principles of their Circle of Magic Circle of Magic and are now refining their techniques, blending raw power with strategic application. Adepts are often scholars, battle-mages, or arcane enforcers, possessing a significant wellspring of magical energy that allows them to sustain spells over prolonged engagements.

Combat Role

  1. Adepts are both battlefield controllers and damage dealers.
  2. They are far more aggressive and resilient than Neophytes, capable of unleashing powerful spells while maintaining solid defenses.
  3. Capable of fighting solo or alongside other creatures, Adept Wizards can hold their own in prolonged engagements.
  4. They combine spell versatility with defensive magic, making them dangerous opponents that require careful strategy to defeat.

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • Essences Essences:
  • Body Body: -1
  • Mind Mind: +3
  • Soul Soul: +1
  • Spirit Spirit: 10

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

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Item Information