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FateTide Tell Your Story
Blue Wizard, Tier 4
Medium - Size
Wizards, Tier 4
50,000 gp / day
130 lbs
Support Role
33
10503.11

Body
Mind
Soul
Vitality
140 / 140
Mana
33 / 33
Armor
9
14
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
4
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Skill Roll Adv
Language Fluent

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped Inventory Equipped:
  • Robe of the Archmagi, Gray
    200 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Adamantine Ingot
    6000 gp
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Ability Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell At Will Spell(s):
  • Arcane Barrier
    100 Reaction 1 Circle of Abjuration
  • Arcane Counter
    Reaction 9 Circle of Transmutation
  • Arcane Lock
    2ap 2 Circle of Abjuration
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Detect Planar Creatures
    2ap 1 Circle of Divination
  • Dispel Magic
    2ap 3 Circle of Abjuration
  • Etherealness
    3.4 2ap 7 Circle of Transmutation
  • Fireball
    5.01 2ap 3 Circle of Evocation
  • Globe of Invulnerability
    28 2ap 6 Circle of Abjuration
  • Greater Resistance
    239 2ap 4 Circle of Abjuration
  • Lightning Bolt
    2ap 3 Circle of Evocation
  • Mage Armor
    2ap 1 Circle of Abjuration
  • Mass Dispel Magic
    2ap 5 Circle of Abjuration
  • Nondetection
    2ap 3 Circle of Abjuration
  • True Seeing
    360 2ap 6 Circle of Divination


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level 1 | Protection from Planar Creatures
  • Spell Level 4 | Banishment
  • Spell Level 5 | Planar Binding
  • Spell Level 6 | Globe of Invulnerability
  • Spell Level 7 | Forcecage Mordenkainen's Magnificent Mansion
  • Spell Level 8 | Antimagic Field Mind Blank
  • Spell Level 9 | Arcane Restriction Imprisonment Mass Antimagic Shield Prismatic Wall Spell Absorption Runes Time Stop Unbreakable Barrier Wish Fulfillment


  • Monster Bit Monster Bits:
  • 15 Humanoid Blood
    0.15 gp
  • 39 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 91 Animal Meat
    0.05 gp
  • 13 Soft Skin
    0.05 gp

A cloaked figure looms, azure robes layered with shifting arcane sigils that ripple like liquid metal. A flawless barrier distorts space around them, bending light. Their eyes burn with controlled radiance, an unbreakable anchor against the unseen.

The Blue Wizard Archon is an unparalleled master of abjuration, a guardian of reality itself. Their spells go beyond simple protection—they bend magic to their will, nullify divine power, and shape entire battlefields with impenetrable barriers. They stand at the peak of magical mastery, wielding spells effortlessly and reshaping the world at their command.

Environment: Urban

Wizards, Tier 4
Creature Template
Creature Template
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +3

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Influence Influence
  • Willpower Willpower

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information