Angatra
Humans
125 lbs
12

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67 / 67
13
13
50
60
1
5

Dagger of Venom
 

  • Inventory Equipped:
  • Dagger of Venom
    38502 gp


  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Claw (2d4)


  • Passive Abilities:
  • Extra Weapon Damage - Poison (2d6)
    37500 gp
  • Weapon Enchantment +1
    1000 gp

  • Attack Abilities:
  • Paralyzing Attack
    1200 gp
  • Pinning Attack
    150 gp
  • Piercing Strike
    400 gp

  • Free Abilities:
  • Agonizing Gaze


  • Monster Bits:
  • 25 Animal Bone
    0.03 gp
  • 6 Necrotic Essence
    2 gp
  • 25 Rotten Flesh
    0.05 gp

This withered creature wrapped in gore-stained rags. They can pull back a tattered hood to reveal glowing eyes hungry with bloodlust.

šŸ’€šŸ‘¹ Angatra: The Vengeful Ancestor

The angatra is a horrifying embodiment of retribution, born from the cursed soul of a tribal leader or elder who defied sacred taboos. šŸ–¤ Exiled and executed, their spirit festers in a decaying body, bound by ritual cloth and sealed in a forgotten tomb. When these bindings are neglected or desecrated, the angatra rises—a withered, claw-wielding terror driven by wrath to hunt its own kin. Its presence is a chilling reminder of the price of betrayal, its malice a curse that stains the living and the dead alike.

āš°ļø Origins: Born of Taboo and Banishment

Angatra arise from the violation of sacred tribal laws, their genesis tied to the disgrace of those who held power. 🪦 A leader or elder who breaks a taboo faces exile, execution, and a curse that binds their spirit to their corpse. Wrapped in lamba cloth and entombed far from sacred burial grounds, their soul is meant to be soothed through ritual. But if these rites falter or their tomb is disturbed, the spirit’s torment festers, birthing an angatra. Game Masters can root these origins in a campaign’s culture, perhaps tied to a tribe’s ancient pact with a vengeful deity or a cursed bloodline.

šŸ•øļø Bound Remains: Entombed in Shame

The body of the accursed is meticulously prepared to contain its restless spirit. 🧵 Swathed in lamba cloth to pacify the soul, it is sealed in a remote tomb, far from ancestral graves to prevent corruption of the sacred dead. This isolation is both punishment and precaution, ensuring the spirit’s malice cannot taint the living. GMs can design these tombs as eerie set pieces—crumbling crypts filled with faded runes, hidden in desolate wastes, or guarded by tribal wards that hint at the horror within.

šŸ•Æļø Slow Ritual Cleansing: Atonement Over Ages

Every decade, the tribe performs the famadihana ritual, replacing the lamba bindings and chanting to ease the ancestor’s suffering. šŸ™ Over generations, this rite cleanses the cursed soul, eventually granting it passage to the afterlife. But if descendants abandon this duty or the tomb is violated, the spirit’s anguish erupts, transforming the corpse into an angatra. GMs can use this ritual as a narrative hook, perhaps tasking players with protecting a famadihana ceremony or investigating why a tribe ceased their duties, unleashing the horror within.

😔 Angry Spirit: A Metamorphosis of Malice

When freed, the angatra’s corpse undergoes a grotesque transformation. šŸ¦‚ Its fingernails elongate into scabrous claws, its skin hardens into leathery hide, and its withered frame gains unnatural speed and agility. Tearing through its lamba bindings, the angatra emerges as a predator driven by vengeance, its decayed form a mockery of its former self. It hunts its descendants with relentless fury, seeking to inflict the torment it endured. GMs can emphasize this horror, describing the angatra’s ragged appearance and eerie grace as it stalks its prey through shadowed lands.

āš”ļø Relentless Pursuit: Torment of the Living

The angatra’s wrath is singular—targeting its own bloodline to share its cursed suffering. šŸŒ‘ With supernatural speed, it stalks through villages or wilderness, its claws rending flesh and its presence sowing dread. Its attacks are not random but calculated, striking at descendants with precision that speaks of ancient grudges. In combat, its agility makes it a deadly foe, dodging blows while delivering savage strikes. GMs can craft encounters where players must protect a village from an angatra’s wrath or trace its origins to break its curse.

šŸŖ„ Supernatural Resilience: A Curse Unbroken

The angatra’s cursed nature grants it unnatural vitality. šŸ›”ļø Its leathery hide deflects mundane weapons, and its spirit-fueled body shrugs off wounds that would fell mortals. Only specific rituals—often tied to the tribe’s traditions or the original taboo—can permanently destroy it. Fire, sacred relics, or a restored famadihana ritual might weaken its curse, but such secrets are buried in tribal lore. GMs can create quests to uncover these vulnerabilities, forcing players to delve into ancient texts or seek out tribal elders for answers.

šŸšļø The Angatra’s Lair: A Tomb of Vengeance

An angatra’s lair is its desecrated tomb, a place of decay and broken wards. 🪨 Strewn with tattered lamba cloth and shattered stone, it radiates an aura of malice that chills the soul. The tomb may lie hidden in a cursed valley or beneath a tribal settlement, its entrance marked by warnings in forgotten tongues. GMs can design the lair as a claustrophobic dungeon, filled with traps left by the tribe and echoes of the angatra’s torment, making exploration as perilous as the creature itself.

šŸ—ļø Confronting the Angatra: Atonement or Annihilation

Facing an angatra is a trial of courage and cunning. ⚔ Heroes must unravel the history of its curse, perhaps seeking out surviving descendants or lost rituals to quell its wrath. Combat is a desperate struggle against its speed and resilience, but true victory lies in breaking the curse—restoring the famadihana, reconsecrating the tomb, or appeasing the spirit with a selfless act. Failure risks joining the angatra’s victims, their bones added to its lair. GMs can craft these encounters as moral dilemmas, blending combat with roleplay to resolve the ancestor’s pain.

šŸŒ‘ Apex of Ancestral Wrath

The angatra is a tragic terror, a once-honored soul twisted by betrayal and neglect. šŸ’” In worlds where tribal bonds and ancient taboos hold sway, it is a specter of consequence, its claws a reminder of the cost of forsaking tradition. Whether haunting a remote village or stalking a campaign’s heroes, the angatra challenges players to confront the sins of the past. Only those who can unravel its curse and restore its peace will end its reign of vengeance, freeing both the living and the dead from its unrelenting fury. šŸ–¤

Environment:

Humans
Creature Sub Type

Humans are a diverse and adaptable race, known for their unique combination of resilience, ambition, and versatility.

The World's Tapestry:
Humans are like the vibrant threads in the rich tapestry of the world, weaving a diverse array of appearances, personalities, interests, and cultures. Their heights, weights, and skin tones form a colorful mosaic, making each individual a unique piece of the greater design. They typically stand between 5 and 6 feet tall and weigh anywhere from 100 to 200 pounds. This diversity in appearance adds depth and complexity to their character, reflecting their adaptability and capacity to flourish in a multitude of environments.

Builders of Legacy:
Human societies are a testament to their adaptability and ambition. They are known for constructing magnificent cities that can endure for centuries. These cities often pass through hereditary family lines or are governed by councils that outlast the relatively short lives of individual humans. Humans understand the importance of legacy, heritage, and tradition, using these values to shape the world they inhabit.

A Well of Versatility:
Humans are the quintessential adventurers, embodying a wide range of abilities and talents. Their innate versatility makes them valuable members of any society, as they can fill a variety of roles. Whether as skilled warriors, cunning mages, or charismatic diplomats, humans are always ready to take on new challenges. Their adaptability allows them to change their skills and roles as circumstances demand, making them the ultimate problem-solvers.

Pushing the Boundaries:
Humans are natural risk-takers, always eager to push themselves and others beyond their limits. This drive for growth and progress propels them into the unknown, often at the forefront of exploration and innovation. Their ambition knows no bounds, and they are determined to leave their mark on the world.

A Force to Be Reckoned With:
While other races may view humans as short-lived and fleeting, their ability to build enduring institutions that withstand the test of time proves that they are a formidable force in the world. Human civilizations leave a lasting impact, shaping the course of history for centuries to come. Their resilience, ambition, and versatility ensure that they are a race to be reckoned with, capable of shaping the destiny of the world they inhabit.

In a campaign, human characters can embody the spirit of adaptability, ambition, and resilience. Players have the opportunity to explore the limitless possibilities of this versatile race, from diplomats striving for peace to adventurers seeking glory and treasure. Humans serve as a reflection of the diverse and ever-evolving nature of the world, offering players the chance to create characters as unique and multifaceted as the humans who populate it.

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