Hill Giant Tosser
Giantfolks
Hill Giants
11,000 lbs
10

|
|

105 / 105
14
18
40
3
10

  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Slam (3d8)


  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp

  • Full Abilities:
  • Boulder Toss

  • Quick Abilities:
  • Fling
  • Squash (6d6)


  • Monster Bits:
  • Hill Giant Finger
    40 gp
  • 2 Hill Giant Finger
    40 gp

A towering presence looms above, wielding a greatclub with powerful, scarred mitts. Its bulbous stomach and wide chest resemble a bellows in rhythmic expansion. A brutish jaw, harsh nose, and beady eyes atop a squat neck complete its visage, adorned with unkempt, greasy hair. The creature emanates raw strength, its untamed appearance reflecting a life untouched by grooming.

Hill giants are selfish, dimwitted brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can, bullying smaller creatures into feeding them. Their laziness and dullness would long ago have spelled their end if not for their formidable size and strength.

Primitive.

Hill giants dwell in hills and mountain valleys across the world, congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the sun. Their weapons are uprooted trees and rocks pulled from the earth. The sweat of their bodies adds to the reek of the crude animal skins they wear, poorly stitched together with hair and leather thongs.

Bigger Means Better.

In a hill giant's world, humanoids and animals are easy prey that can be hunted with impunity. Creatures such as dragons and other giants are tough adversaries. Hill giants equate size with power.

Hill giants don't realize they follow an ordning. They know only that other giants are larger and stronger than they are, which means they are to be obeyed. A hill giant tribe's chief is usually the tallest and fattest giant that can still move about. Only on rare occasion does a hill giant with more brains than bulk use its cunning to gain the favor of giants of higher status, cleverly subverting the social order.

Voracious Eaters.

With nothing else to occupy them, hill giants eat as often as possible. A hill giant hunts and forages alone or with a dire wolf companion, so as to not have to share with other tribe members. The giant eats anything that isn't obviously deadly, such as creatures known to be poisonous. Rotten meat is fair game, though, as are decaying plants and even mud.

Farmers fear and loathe hill giants. Where a predator such as an ankheg might burrow through fields and consume a cow or two before being driven off, a hill giant will consume a whole herd of cattle before moving on to sheep, goats, and chickens, then tearing into fruits, vegetables, and grain. If a farm family is at hand, the giant might snack on them too.

Stupid and Deadly.

The hill giants' ability to digest nearly anything has allowed them to survive for eons as savages, eating and breeding in the hills like animals. They have never needed to adapt and change, so their minds and emotions remain simple and undeveloped.

With no culture of their own, hill giants ape the traditions of creatures they manage to observe for a time before eating them. They don't think about their own size and strength, however. Tribes of hill giants attempting to imitate elves have been known to topple entire forests by trying to live in trees. Others attempting to take over humanoid towns or villages get only as far as the doors and windows of a building, taking out its walls and roof as they attempt to enter.

In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of villagers cover themselves in blankets and stand on one another's shoulders holding a giant-painted pumpkin head. Reasoning with a hill giant is futile, although clever creatures can sometimes encourage a giant to take actions that benefit them.

Raging Bullies.

A hill giant that feels as though it has been deceived, insulted, or made into a fool vents its terrible wrath on anything it encounters. Even after smashing those who offended it into pulp, the giant rampages until its rage abates, it notices something more interesting, or it grows hungry.

If a hill giant proclaims itself king over a territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.

Environments:

Giantfolks
Creature Sub Type

Giantfolks are a remarkable and formidable race, born of the noble lineage of giants. They possess a unique combination of giant strength, imposing stature, and remarkable intelligence.

Giantfolks: The Titans of Balance:
Giantfolks are a rare and awe-inspiring race, born of the rich heritage of giants, but marked by a unique equilibrium of might and intellect. Their massive bodies, towering over most other races, exude an imposing presence. However, their immense size takes a toll on their bodies, and they do not live as long as humans, their giant essence balanced by a vulnerability to time.

Supernatural Feats of Strength:
In the heat of battle, giantfolks are known for their supernatural strength. They can lift their own weight effortlessly and employ a remarkable technique - hurling themselves at their opponents with the intent to crush them beneath their colossal mass. The mere charge of a giantfolk can be a devastating force, leaving a trail of flattened adversaries.

Unleashing the Power of Giants:
As giantfolks age, they unlock more of their latent giant powers, further enhancing their strength and battlefield prowess. They can harness these powers in various ways, calling forth thunder and lightning to strike down their enemies or stomping the ground with such force that it cripples and disorients their foes. Their size and strength allow them to serve as living bulwarks, protecting themselves and their allies from harm, making them indispensable assets on the battlefield.

Cunning and Craftsmanship:
Despite their fearsome reputation for strength and combat prowess, giantfolks are far from being mere brutes. They possess a keen intelligence and a natural cunning that enables them to outmaneuver opponents and devise clever tactics during battles. Furthermore, they are accomplished craftsmen, known for creating tools and weapons of immense size and strength that surpass anything crafted by other races. Their works are a testament to their remarkable ingenuity.

A Few, But a Force to Be Reckoned With:
While giantfolks may be a rare race in the world, their presence on the battlefield is nothing short of game-changing. Their might, intelligence, and tactical acumen can singlehandedly turn the tide of a war in favor of their allies. The appearance of giantfolks in your campaign offers opportunities for players to interact with and learn from these unique beings, who embody a striking blend of strength and intellect, presenting a complex and compelling addition to your game world.

Hill Giants
Creature Sub Type

🏞️ Hill Giants: Titans of Gluttony and Might

In the rolling hills and fertile valleys where the earth hums with life, the hill giants lumber as colossal lords of chaos and hunger. 🌄 Standing twice the height of a man, their hulking frames are a patchwork of muscle and scar, their skin the color of baked clay or storm-bruised earth. Their eyes gleam with a primal cunning, and their bellowing voices shake the ground like distant earthquakes. Clad in crude armor of stitched hides and wielding clubs fashioned from uprooted trees, hill giants are the embodiment of raw, untamed power. Driven by an insatiable gluttony, they are both scavengers and predators, leaving trails of devastation in their wake. To encounter a hill giant is to face a force as relentless as a landslide and as unpredictable as a stampede.

🏕️ Crude Camps and Roaming Herds

Hill giants make their homes in sprawling, ramshackle camps nestled in the shadows of hills or along the edges of verdant valleys. 🛖 These encampments, known as Grubholds, are chaotic sprawls of trampled earth, littered with gnawed bones, broken tools, and the remnants of raided caravans. Tents of poorly cured hides sag under the weight of rain, and crude totems—often the skulls of great beasts or toppled trees carved with jagged runes—mark their territory. Hill giants are nomadic by necessity, moving when resources dwindle or when their raids draw too much attention.

Despite their brutish demeanor, hill giants are adept herders, corralling massive livestock like aurochs, giant boars, or even tamed dire wolves. These herds are both a source of food and a status symbol, with the largest and most aggressive beasts belonging to the Gorgechief, the leader of the band. Gorgechiefs earn their title through sheer might, often decided in bone-crushing duels that leave the earth scarred and the victor gorged on the spoils of victory. Hill giant society is simple but brutal, revolving around strength, appetite, and the constant need to sate their hunger.

đź’Ş Brute Strength Over Subtlety

In combat, hill giants rely on overwhelming force, eschewing tactics for raw devastation. Their preferred weapons are crude but effective—tree trunks swung as clubs, capable of splintering shields, or massive boulders hurled with such force they can crush stone walls. 🪨 A hill giant’s charge is a terrifying sight, the ground trembling under their thunderous steps as they barrel toward their foes, heedless of danger. Their patchwork armor, sewn from the hides of megafauna or stolen from fallen warriors, offers scant protection but adds to their fearsome appearance.

Hill giants are not without cunning, though it is a primal, instinctive sort. They set crude ambushes, using their knowledge of the terrain to lure enemies into ravines or trap them against cliffs. Some have been known to roll boulders down slopes or stampede their herds through enemy lines, laughing uproariously at the chaos. Their gluttony extends to battle, where they may pause to devour fallen foes or plunder supplies, a weakness that clever opponents exploit. Yet, to underestimate a hill giant is to invite doom, for their strength can topple towers and their rage knows no bounds.

🍖 Gluttony’s Grip

Gluttony is the driving force of hill giant life, a hunger that gnaws at their very souls. They raid villages, caravans, and even other giant clans for food, hauling off livestock, grain, and casks of ale in sacks slung over their shoulders. 🥩 Their feasts are raucous, messy affairs, with entire beasts roasted over bonfires and mead guzzled from barrels the size of wagons. A hill giant’s appetite is never truly sated, and tales abound of Grubholds stripped bare of resources, forcing the giants to migrate in search of new lands to plunder.

This gluttony shapes their culture in curious ways. Hill giants prize excess, celebrating those who can eat the most, carry the heaviest loads, or claim the largest spoils. Their sagas, shouted over crackling fires, tell of heroes like Gorlag the Gutsplitter, who devoured an entire herd in a single sitting, or Mawra the Mountain-Eater, who tore apart a hillside to uncover a vein of salt. These stories are as much warnings as boasts, for a hill giant’s hunger can turn them against their own kin, leading to bloody feuds over a single disputed carcass.

🌾 Primal Artisans and Scavengers

Though often dismissed as crude, hill giants possess a rough artistry born of necessity. They craft tools and weapons from whatever lies at hand—bones, stones, or the wreckage of their raids. 🛠️ Their clubs are often studded with flint or iron scraps, and their armor, while patchwork, is adorned with trophies like the claws of dire bears or the helms of fallen knights. Some hill giants carve totems to honor their ancestors or appease the spirits of the land, believing these crude effigies ward off misfortune.

As scavengers, hill giants are unparalleled, stripping battlefields and abandoned settlements with ruthless efficiency. They hoard trinkets and treasures, not for their value but for their novelty, and a Grubhold’s hoard might contain anything from a merchant’s gold to a child’s broken toy. This scavenging instinct makes them unpredictable allies, as they may join a cause for the promise of loot, only to abandon it when their hunger calls them elsewhere.

🦬 Titans of the Wild Frontier

Hill giants are both feared and pitied by those who share their lands. To farmers and villagers, they are walking disasters, capable of leveling homesteads in a single raid. Yet, some cultures see them as embodiments of the wild, untamed spirit of the earth, offering tributes of food to keep them at bay. 🕊️ In rare cases, hill giants have forged uneasy truces with smaller folk, trading protection for regular deliveries of livestock or ale. These alliances are fragile, as a hill giant’s loyalty lasts only as long as their stomach is full.

In their own tales, hill giants are the true heirs of the land, born from the union of earth and sky in an age when the world was young and wild. They view cities and kingdoms as affronts to the natural order, frail constructs doomed to crumble under their might. When a hill giant band marches, the hills tremble, the air fills with the stench of sweat and hide, and the promise of chaos follows. To them, life is a feast, and the world is a table groaning with bounty—ready to be claimed by those strong enough to take it.

You see a hulking shape lurch over the hilltop, belly swaying, shoulders hunched. Its skin is thick and blotched, hair matted with dirt. A felled tree rests in one hand, dragged like a club.

  • Natural Armor:
  • Natural Armor +4
    0 gp

  • Natural Weapon(s):
  • Slam (3d8)

  • Monster Bits:
  • 2 Hill Giant Finger
    40 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Extra Weapon Damage - (d10)
    8000 gp
  • Robust Build
    500 gp

  • Full Abilities:
  • Boulder Toss

  • Quick Abilities:
  • Fling

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Attention
  • Excavating
  • Fortitude
  • Hunting
  • Mining
  • Natural Armor Skill
  • Natural Weapon Skill
  • One-Handed Melee Weapon Skill

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information