Sentience Surge
8 Hours 5 |
Spell

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.

The target must have a Mind of -3 or less. The target gains an Intelligence of 10.

The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's.

Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.

The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

The agate, once a jeweler's treasure, bears the intricate etchings of your life's hopes and fears. A token of profound value, its worth transcends the material. As you touch the stone to the creature, the precious gem vanishes. Its disappearance, insignificant, for the essence it embodies remains an enduring part of you.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time:  8 Hours

  • Parameters:
  • Range:
  • AOE: 30

  • Ability only works against creature size up to 2 larger than the caster.

  • Ability only works against creature type:
  • Beast
  • Plant

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information