- A severe bleeding creature suffers 3d6 Necrotic damage at the start of each of its turns until it regains at least 1 HP.
- A creature can use its action to make a DC 12 Medicine check.
Success: It removes the Bleeding condition from itself or another creature it can touch.
-
Damage Over Time Roll:
-
-or-
To access the dice log to keep track of your rolls