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FateTide Tell Your Story
Roper
Large
2,500 lbs
10
206.5

Body
Mind
Soul
Vitality
82 / 82
Armor
12
23
Luck
Walking Speed
10
Jumping Speed
10
Swimming Speed
5
Climbing Speed
10
Nightsight
60
Unhindered Attacks
4
Reach
5
Damage Type Vulnerability
Damage Type Resistance
Status Effect Permanent
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8

  • Natural Armor Natural Armor:
  • Natural Armor +11
    96 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (4d8)
    239.09
  • Tentacle (d1)
    18.97
  • Slam (d6)


  • Passive Ability Passive Abilities:
  • False Appearance
    800 gp
  • Roper Grasping Tendrils
  • Living Weapon (d6)
    Requires Skill Tier 3 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Restraining Attack
    29.28 150 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Thick Hide Absorption, Adept
    75 Requires Skill Tier 3 Natural Armor Skill
  • Quiet Predator
    Requires Skill Tier 5 Sneak


  • Monster Bit Monster Bits:
  • 750 Chimeric Organ
    1 gp
  • 350 Hard Skin
    0.1 gp

A jolt of horror erases reason—a stalagmite morphs, revealing a single red, blinking eye over a slobbering, fanged maw. Tendrils lash out, ensnaring the unwary for a meal. Its rocky hide, resilient against all but the mightiest strikes, turns a seemingly innocuous formation into a treacherous predator in the blink of an eye.

Ropers are ambush predators resembling stalagmites in caves, evolving from a Piercer Slug Piercer Slug. They extend sticky tendrils from six body nubs to weaken and reel in prey, digesting nearly everything except platinum, gems, and magic items. Their acidic gizzard juices are prized alchemical solvents.

Environment: Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information