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Ogre Minon
Large
Ogres
500 gp
1,000 lbs
Minion Role
4
10

Body
Mind
Soul
Vitality
52 / 52
Armor
12
12
Luck
Walking Speed
70
Jumping Speed
28
Swimming Speed
35
Climbing Speed
35
Nightsight
60
Unhindered Attacks
1
Reach
5
Immune Status Effect
ST 1 | 1 SP | d4
Skill Roll Adv
Skill Roll Dis
Language Spoken

  • Ability Abilities:
  • Tossin' Time

  • Reaction Ability Reaction Abilities:
  • Violent Focus


  • Monster Bit Monster Bits:
  • 120 Animal Blood
    0.1 gp
  • 400 Animal Bone
    0.03 gp
  • 300 Animal Fat
    0.5 gp
  • 600 Animal Meat
    0.05 gp
  • 180 Hard Skin
    0.1 gp

As his foot makes contact, ripples traverse the greasy flesh of his corpulent form. Barrel-sized biceps and forearms, akin to firkins, flex as he effortlessly lifts a fallen tree with plump hands. Piggy eyes glower from under a beetled brow, and a glistening tongue probes a broken tusk, drooling a dollop of spittle.

Environments: Arctic Coast Desert Forest Grassland Hill Mountain Swamp Underground

Ogres
Creature Sub Type
Creature Sub Type
6.59

💥 Ogres: Chaotic Behemoths of the Wild

Towering at 9 to 10 feet tall and weighing close to a half-ton, ogres are lumbering titans of destruction. Built like siege engines and fueled by hunger and rage, they roam the wilds with a blend of dumb confidence and reckless violence. Their minds are dull, their bodies terrifyingly powerful, and their idea of diplomacy is smashing things until they stop moving.

😡 Rage-Fueled Tempers

An ogre’s wrath is legendary. A stray insult, mocking tone, or even an accidental glance can ignite their fury like dry straw to fire. When angered, they erupt into destructive tantrums, bellowing, smashing, and crushing everything in sight until there’s nothing left standing—except them.

🪓 Nomadic Marauders

Ogres don’t stay in one place long—not because they’re wanderers by nature, but because they eat everything in reach. Once an area’s been stripped of food (and victims), they lumber off in search of new prey. Their “homes” are caves, hollow trees, or stolen farmhouses. A lonely cabin on the edge of civilization? That’s prime ogre real estate—provided the previous owners are dead.

🤜 Notorious Bullies

These brute bullies often team up with other monsters like goblins, trolls, or orcs, enjoying the perks of being the muscle in any crew. They especially idolize giants, obeying them with wide-eyed loyalty in hopes of approval. Within the ordning (giant-kind’s rigid social ladder), ogres rank low, but they’ll do anything to climb—even if that means fetching, fighting, or flailing at the giants’ command.

🍖 Gruesome Gluttony

Ogres eat everything. And not delicately. Their favorite delicacies include dwarves, halflings, and elves, usually chased down for sport before being eaten raw. If anything is left—bones, skin, gear—they might wear it proudly like a twisted fashion statement. Ogre couture? Think “spine-chic with a skull necklace.”

💰 “Treasure” Hoarders

What do ogres hoard? Junk. Lots of it. A cracked shield, a shiny fork, a boot full of moldy cheese—all priceless in ogre eyes. They especially love shiny objects, even if they don’t understand their value. Offer them a glittering bauble or a weapon sized for their frame, and you just might earn their trust (or at least delay getting eaten).

🧠 Legendary Stupidity

Make no mistake: ogres are dumb. Counting past ten? Only with their fingers. Reading? Forget it. Their language is crude and their worldview simpler than a club to the face. Tricksters beware—ogres might fall for your lies, or they might decide the safest option is to crush first and ask no questions later.

🪵 Primitive Wanderers

Wrapped in filthy pelts and wielding makeshift clubs from uprooted trees, ogres aren’t exactly refined. They drift along the edges of civilization, raiding livestock, pantries, and peasants. Sometimes they travel in small bands, which operate more like chaotic mobs than true tribes. When two bands meet, they might trade members like livestock—or just beat each other senseless.

🎲 Using Ogres in Your Campaign

Ogres bring chaos, brutality, and dark hilarity to any encounter. Whether your party tries to outwit, bargain with, or brawl through them, ogres offer memorable moments filled with tension, absurdity, and danger. A single ogre can cause a mess; a band of them is a rolling catastrophe.

So sharpen your wit, your steel, or both—because ogres are never just a “random encounter.”

They’re a wrecking ball in the shape of a humanoid.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Senses Special Senses:
  • Nightsight Nightsight: +60

  • Immune Status Effect Immune to Status Effect:
  • Food Poisoning Food Poisoning

  • Skill Roll Adv Skill Roll ADV:
  • Fortitude Fortitude
  • Frighten Frighten

  • Skill Roll Dis Skill Roll DIS:
  • Sneak Sneak
  • Willpower Willpower

  • Ability Abilities:
  • Tossin' Time

  • Reaction Ability Reaction Abilities:
  • Violent Focus

  • Random Name Table Male Random Name Table Male
  • Names - Ogres - Male - First

  • Random Name Table Female Random Name Table Female
  • Names - Ogres - Female - First

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Ogres - Last

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 2
20%
Ambience
20%
Music
20%

Item Information