Spirit Guardians
3 |
Spell

You call forth spirits to protect you. They fly around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

Spectral figures glide in around you, translucent and shimmering. Ethereal and graceful or dark and jagged, their forms shift, radiating faint light or shadow as they circle protectively.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 15 | AOE Follows Target
  • Duration: 10 minutes

  • Damage Over Time Roll:
  • vs. ½
  • Spell Upcastable :

  • Status Effect Parameters:
  • RETRIES on END of turn

  • Effect Only Affects Opposing Team Type.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music