Gargoyle
3,000 gp
900 lbs
4

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45 / 45
12
17
30
60
60
2
5
2

  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Natural Weapon(s):
  • Bite (d6)
  • Claw (d6)


  • Passive Abilities:
  • False Appearance
    800 gp


  • Monster Bits:
  • 270 Elemental Essence
    2 gp
  • 90 Elemental Shard
    3 gp

A disquieting stone creation captures your unease—an eerie, bat-like countenance crowns a hunched, slender form with tightly folded wings. Claws grip the stone, frozen in eerie stillness. As you move away, a disconcerting noise prompts you to glance back. To your astonishment, the statue vanishes, leaving only an unsettling echo of scraped stone behind.

🪨🦇 Gargoyles: Stone-Wrought Terrors of the Night

Perched atop crumbling spires and ancient ruins, gargoyles are malevolent sentinels of elemental earth, their grotesque forms carved from living stone to mimic fiendish statues. 🏰 Silent and still, they blend seamlessly with the masonry of castles, cathedrals, and forgotten cliffs, their cruel eyes gleaming with a hunger for chaos. When they shatter their frozen poses, the terror they inspire is matched only by the carnage they unleash, their claws and fangs rending flesh with savage delight. Born from the shattered essence of Ogrémoch, the Prince of Elemental Earth, gargoyles are mockeries of life, their heavy stone bodies defying gravity to soar through the skies, sowing dread wherever they roost.

🪨 Animate Stone: Eternal Sentries

Gargoyles are masters of patience, capable of holding their stone-like stillness for decades, their forms indistinguishable from lifeless sculptures. 🗿 They cling to jagged cliffs, roost in the shadowed recesses of underground caverns, or perch vulture-like on the high arches of mortal cities. Their ability to remain motionless makes them perfect guardians, watching over their master’s domain with unblinking vigilance. A gargoyle might stand sentinel for centuries, its only movement the occasional twitch of a claw or the flicker of a stony gaze, waiting for the moment to strike.

In their deception lies their deadliness. Mortals pass beneath their perches unaware, mistaking them for mere decoration, until the gargoyle leaps into motion, wings of stone unfurling with a grinding roar. This stillness is not mere tactic but a reflection of their elemental nature—they require no air, food, drink, or sleep, their existence sustained by the raw essence of earth that courses through their veins. To a gargoyle, time is as meaningless as the wind they despise.

⚔️ Deadly Reputation: Harbingers of Cruelty

Gargoyles are synonymous with malice, their reputation etched into the very architecture of countless cultures. 🖤 Statues modeled after their grotesque forms adorn temples and fortresses, meant to ward off intruders with their menacing snarls. Yet, real gargoyles lurk among these replicas, using their likeness as camouflage to ambush the unwary. Their cruelty is not born of necessity but of delight—they savor the fear in a victim’s eyes, the scream of a broken foe. To pass the tedium of their endless watch, they toy with lesser creatures, tormenting birds or rodents with sadistic precision, though their true hunger is for the suffering of sentient beings.

In battle, gargoyles are relentless, their stone hides shrugging off blades and arrows with ease. Their claws carve through armor, and their wings—impossibly heavy yet buoyant—grant them terrifying agility in the air. Some gargoyles bear unique traits: eyes that glow with petrifying light, breath that spews clouds of choking dust, or tails that lash like barbed whips. Their hatred for creatures of elemental air, especially aarakocra, burns with a primal fury, driving them to pursue such foes with unrelenting savagery.

🛡️ Cruel Servants: Loyal to Chaos

Gargoyles thrive under the command of cunning masters, their stone hearts eager to serve those who revel in destruction. 🧙‍♂️ Demons, hags, and powerful spellcasters find loyal guardians in gargoyles, who relish tasks that blend minimal effort with maximum bloodshed—guarding a stronghold, slaughtering intruders, or sowing terror in a master’s name. Their loyalty is as unyielding as their forms, serving even the most tyrannical lord without complaint, their patience matched only by their propensity for violence.

On the Elemental Plane of Earth, gargoyles carve out earth motes—floating shards of rock—that their creator, Ogrémoch, hurls into Aaqa, the airy domain of the aarakocra and the Wind Dukes. These invasions are acts of elemental spite, the gargoyles’ heavy wings mocking the freedom of the skies as they tear through their avian foes. Whether bound to a mortal master or serving their primal lord, gargoyles are agents of chaos, their every act a hymn to the ruin they were born to wrought.

🌑 Shards of Elemental Evil

Gargoyles are not crafted but born, fragments of Ogrémoch’s wrath given form. 🪨 As the evil Prince of Elemental Earth treads his rocky domain, his footsteps shatter the stone, leaving behind shards imbued with slivers of his malevolent sentience. Over centuries, these fragments grow, molding themselves into vaguely humanoid shapes that harden into the cruel, winged forms of gargoyles. They are physical manifestations of Ogrémoch’s hatred, their stone bodies a perverse defiance of the elemental air he loathes.

This origin fuels their enmity for airy creatures, particularly aarakocra, whose grace and freedom are an affront to the gargoyles’ grounded malice. Their flight, a grotesque miracle of elemental earth, is a deliberate mockery of the skies, their wings grinding with the weight of stone as they hunt. In their cold, unyielding hearts, gargoyles carry a spark of Ogrémoch’s will, driving them to carve out dominion wherever they perch, whether in the mortal world or the elemental planes.

🌌 Shadows on the Spires

In the land of Zin, gargoyles are whispered omens, their silhouettes against the moon a sign of impending doom. 🏯 They haunt the ruins of forgotten empires, the spires of cursed cathedrals, and the cliffs where no mortal dares tread. To builders, they are a grim necessity, their likeness carved to deter evil, though the irony is bitter when true gargoyles lurk among them. To adventurers, they are a deadly enigma, their stillness a trap that springs with lethal precision.

A gargoyle’s presence is a wound in the world, a reminder that even stone can harbor evil. Their laughter, a grinding rasp like boulders colliding, echoes through the night, chilling the blood of those who hear it. To face a gargoyle is to battle the earth itself, a foe as enduring as the mountains and as merciless as a landslide. In their unblinking eyes burns the legacy of Ogrémoch, a promise that chaos will endure long after the last spire falls. 🦇

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Item Information