The character suddenly twists its perspective and is now extremely sure that everyone (besides itself) sees the world upside down. It will then proceed to walk on their hands, hold their weapons and wands in the wrong direction, and completely misunderstand simple concepts involving gravity (e.
g., if you'll jump you'll fall, you should aim your arrow higher than your target because the arrow's height decreases with distance, things break when dropped from height, etc.
). All attacks are made at DIS.
The ground looms impossibly high, a strange ceiling where feet cling like stubborn anchors. Objects hang perilously from below—cups upside-down on tables, people walking on their heads, gravity pulling everything in the wrong direction.