Plane Shift
7 |
Spell

You and up to eight willing creatures who link hands in a circle are transported to a different Plane of existence.

You can specify a Target destination in general terms, such as the City of Brass on the Elemental Plane of Fire, or the palace of Dispater on the second level of the Nine Hells, and you appear in or Near that destination.

If you are trying to Reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a Teleportation Circle on another Plane of existence, this Spell can take you to that circle. If the Teleportation Circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this Spell to banish an unwilling creature to another Plane. Choose a creature within your Reach and make a Contesting Willpower Roll.

If the Target fails, it is transported to a random location on the Plane of existence you specify. A creature so transported must find its own way back to your current Plane of existence.

Before me lies a mile-long canvas awaiting my magical touch. A sweep of my hand, and the landscape transforms. Colors shift, shapes dance, and the terrain molds into the masterpiece of my desire.

I Cast Plane Shift
Clasping my hands, I declare my destination with unwavering assurance. A shimmer cascades through my vision, akin to heatwaves, as space obediently conforms. Darkness envelops me, and my stomach churns as I traverse dimensions—up, down, left, right. A luminous glow unveils my destination, and the spell propels me toward it, a leap of faith into the unknown, trusting the gods for a secure landing.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 9

  • Spell Material Components:
  • Metal rod, forked, attuned to a plane of existance
    250 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information