Plane Shift
7 |
Spell

You and up to eight willing creatures who link hands in a circle are transported to a different Plane of existence.

You can specify a Target destination in general terms, such as the City of Brass on the Elemental Plane of Fire, or the palace of Dispater on the second level of the Nine Hells, and you appear in or Near that destination.

If you are trying to Reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a Teleportation Circle on another Plane of existence, this Spell can take you to that circle. If the Teleportation Circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this Spell to banish an unwilling creature to another Plane. Choose a creature within your Reach and make a Contesting Willpower Roll.

If the Target fails, it is transported to a random location on the Plane of existence you specify. A creature so transported must find its own way back to your current Plane of existence.

You link hands with your companions, your voice firm as you declare the destination. The air shimmers, bending reality, and in an instant, you’re pulled through swirling dimensions. Darkness surrounds you briefly before a bright flash reveals your new plane, the landscape reshaping before your eyes.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 9

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information