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Plane Shift
2ap 7 | Circle of Conjuration
Spell

You and up to eight willing creatures who link hands in a circle are transported to a different Plane Plane of existence. You can specify a Target Target destination in general terms, such as the City of Brass on the Elemental Elemental Plane Plane of Fire Fire, or the palace of Dispater on the second level of the Nine Hells, and you appear in or Near (60) Near that destination. If you are trying to Reach Reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a Teleportation Circle Teleportation Circle on another Plane Plane of existence, this Spell Spell can take you to that circle. If the Teleportation Circle Teleportation Circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this Spell Spell to banish an unwilling creature to another Plane Plane. Choose a creature within your Reach Reach and make a Contesting Willpower Willpower Roll. If the Target Target fails, it is transported to a random location on the Plane Plane of existence you specify. A creature so transported must find its own way back to your current Plane Plane of existence.

You link hands with your companions, your voice firm as you declare the destination. The air shimmers, bending reality, and in an instant, you’re pulled through swirling dimensions. Darkness surrounds you briefly before a bright flash reveals your new plane, the landscape reshaping before your eyes.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Arcane Divine Sphere of Magic Divine
  • Spell Circle: Circle of Conjuration Circle of Conjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Reach
  • Max Targets: 9

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