Dark Gnome
1

|

12
15
16
16
1
1
0
2
20
120

1


  • Passive Abilities:
  • Gnome Cunning

  • At Will Spell(s):
  • Nondetection
    3


  • Spellcasting |
  • | Disguise Self
  • | Bestow Blindness Bestow Deafness Blurry Distortion


  • Inventory Equipped:
  • Clothes, Peasant
    0.1 gp
  • Mail Shirt
    60 gp
  • War Pick
    5 gp


With a stout, bald visage, this creature boasts a stone-blue complexion and gemstone-bright eyes. Elongated limbs and bulbous features suggest gnomish lineage, yet their subterranean dwelling sets them apart. A belt adorned with mining tools doubles as makeshift weapons, hinting at recent skirmishes in the depths below. The fusion of gnome charm and subterranean resilience defines this enigmatic dweller of the underworld.

Deep gnomes, or svirfneblin, live far below the world's surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall.

A typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the enclave comes under attack.

Established Gender Roles. Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of enemies and deposits of precious gemstones.

Gemstone Harvesters. Svirfneblin cherish fine gemstones, especially rubies, which they harvest from mines deep in the Underdark. The hunt for gems often brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon worshiping drow the most.

Earth Friends. Deep gnomes are often encountered in the company of creatures from the Elemental Plane of Earth. Some svirfneblin can summon such creatures. Earth creatures guard svirfneblin settlements, especially xorn enticed to service with the promise of gems to feed on.

Environment:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information