Magic Weapon
2 |
Spell

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

You place your hand on the weapon; a faint, radiant glow spreads across its surface. Runes briefly flicker along the blade or handle before fading, leaving the weapon imbued with enhanced precision and power.

  • Spell Info:
  • Spell Spheres: Arcane Divine
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • Passive Abilities:
  • Extra Weapon Damage - Force (d4)
    500 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information