Menu

Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Browse Library
Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

All Adventures Free Adventures Paid Adventures
FateTide Tell Your Story
Manacles
Adventuring Gear
2 gp 6 lbs Iron -100

These metal restraints can bind a creature.

  1. Escaping the manacles requires a DC 20 Balance.
  2. Breaking them requires a DC 20 Fortitude.

Each set of manacles comes with one key. Without the key, a creature with Locks and Lockpicking Tools can pick the Manacles DC 15 Locks.

A chain links two horseshoe-shaped iron pieces at their midpoints. Each curve, one end slightly longer, features evenly spaced raised teeth. Thick bars at the opposite end, riveted securely, swivel to enclose wrists or ankles of varying sizes. Internal latches within the bars, opened by a key, lock them onto the teeth, creating a versatile and secure restraining device for the resourceful adventurer.

  • Persistant/Permanent Status Effect:
  • Restrained
    -1155

  • V Current: 3
  • V Max: 3

  • Object Damage Type Resistances:
  • Bludgeoning
  • Fire
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Poison
  • Psychic

  • Object Damage Type Vulnerability:
  • Acid

  • Object Vitality Multiplier: 1.00

  • Object Damage Mitigation: +22

Fabricated From
# Name
1 Forge Manacles
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information