Manacles
Manacles
Adventuring Gear
2 gp 6 lbs Iron

These metal restraints can bind a creature.

Escaping the manacles requires a DC 20 Balance.

Breaking them requires a DC 20 Fortitude.

Each set of manacles comes with one key. Without the key, a creature with Locka and Lockpicking Tools can pick the manacles' DC 15 Locks.

Manacles have 15 Vitalitys.

A chain links two horseshoe-shaped iron pieces at their midpoints. Each curve, one end slightly longer, features evenly spaced raised teeth. Thick bars at the opposite end, riveted securely, swivel to enclose wrists or ankles of varying sizes. Internal latches within the bars, opened by a key, lock them onto the teeth, creating a versatile and secure restraining device for the resourceful adventurer.

  • V Current: 10
  • V Max: 10

  • Object Damage Type Resistances(s):
  • Bludgeoning
  • Fire
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Poison
  • Psychic

  • Object Damage Type Vulnerability:
  • Acid

  • Object Damage Mitigation: +22

Fabricated From
# Name
1 Forge Manacles
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information