Confused
Status Effect

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Confusion Behavior
Effect Description
1 Panicked Escape The creature uses all its movement to run away from the nearest creature, disengaging if possible. It may move into hazardous areas without concern.
2 Attack Nearest Ally The creature is unable to distinguish between friend and foe and attacks the nearest ally with full force, as determined by the GM.
3 Random Direction Movement The creature uses its full movement to move in a random direction. Roll a d12 (clock face) to determine direction. The creature disregards hazards and may enter dangerous terrain.
4 Lost in Thought The creature becomes dazed and does nothing on its turn, unable to understand its surroundings or take any action.
5 Frenzied Attack The creature attacks the nearest creature, friend or foe, and gains the Reckless status until the start of its next turn.
6 Moment of Clarity The creature regains focus for a brief moment and acts normally until the end of its turn.
7 Self-Harm In its confusion, the creature attacks itself with a melee or natural weapon, one time, automatically dealing damage as if it hit. Then the creatures turn ends.
8 Paranoia The creature believes everyone around it is a threat. It attacks a creature or creatures that the GM selects with full force.

  • Creature can take NO reactions

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information