Confused
Status Effect

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

Confusion Behavior
EffectDescription
1Panicked EscapeThe creature uses all its movement to run away from the nearest creature, disengaging if possible. It may move into hazardous areas without concern.
2Attack Nearest AllyThe creature is unable to distinguish between friend and foe and attacks the nearest ally with full force, as determined by the GM.
3Random Direction MovementThe creature uses its full movement to move in a random direction. Roll a d12 (clock face) to determine direction. The creature disregards hazards and may enter dangerous terrain.
4Lost in ThoughtThe creature becomes dazed and does nothing on its turn, unable to understand its surroundings or take any action.
5Frenzied AttackThe creature attacks the nearest creature, friend or foe, and gains the Reckless status until the start of its next turn.
6Moment of ClarityThe creature regains focus for a brief moment and acts normally until the end of its turn.
7Self-HarmIn its confusion, the creature attacks itself with a melee or natural weapon, one time, automatically dealing damage as if it hit. Then the creatures turn ends.
8ParanoiaThe creature believes everyone around it is a threat. It attacks a creature or creatures that the GM selects with full force.

  • Creature can take NO reactions

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information