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Water Wither
2ap 2 | Circle of Necromancy
Spell
4.86

You call on the powers that bind life together to be pour out of their skin or membrane. This is especially dangerous to plants.

A chilling spell envelops your target in an ethereal grip, draining moisture and vitality. The once fluid energy succumbs to desiccation, leaving behind a weakened and parched existence in the wake of aquatic depletion.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Arcane Divine Sphere of Magic Divine
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 10 Sphere

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Fortitude ½
  • Damage Heals Caster Damage heals the Caster
  • Spell Upcastable :

  • Passive Ability Passive Abilities:
  • Plant Eradicator (2d6)
    7.48 25300 gp

  • Effect Only Affects Opposing Team Type Effect Only Affects Opposing Team.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information