Homunculus
0

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10
11
5
5
0
2
20
40
60

1


  • Natural Armor:
  • Natural Armor +1
    0 gp


  • Natural Weapon(s):
  • Homunculus Bite


  • Passive Abilities:
  • Telepathic Bond


The peculiar, toad-like entity sniffs the air with a croak, batlike wings flicking anxiously at its back. Long ears twitch attentively, honing its listening skills. A homunculus, you surmise, fashioned by an eager spellcaster to scent out foes. This diminutive creation, with a single-minded purpose, exists solely to serve its master's bidding.

Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion.

A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies.

Shared Mind. A homunculus knows everything its creator knows, including all the languages the creator can speak and read. Likewise, everything the construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information