Reincarnate
1 Hour 5 |
Spell

You Reach a Dead Humanoid or a piece of a Dead Humanoid. Provided that the creature has been Dead no longer than 10 days, the Spell forms a new adult Body for it and then calls the Soul to enter that Body. If the Target's Soul isn't free or willing to do so, the Spell fails.

The Magic fashions a new Body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls a and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.

Na
Effect
5 - 13 Dwarf, hill
14 - 21 Dwarf, mountain
22 - 25 Elf, dark
26 - 34 Elf, high
35 - 42 Elf, wood
43 - 46 Gnome, forest
47 - 52 Gnome, rock
53 - 56 Half-elf
57 - 60 Half-orc
61 - 68 Halfling, lightfoot
69 - 76 Halfling, stout
77 - 96 Human
97 - 100 Tiefling

The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.

You gather the remnants, your hands glowing as arcane energies swirl. The fragments pulse, reshaping into a new body. Flesh forms and solidifies, distinct features emerging, as the soul descends into this transformed vessel of life.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

  • Spell Material Components   Consumed:
  • Rare oils and unguents
    1000 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information