Charge (10ft) (3d10)
Free Ability

If caster moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC X Strength saving throw or be pushed up to 10 feet away and knocked prone.

The ground trembles beneath your accelerating steps, each stride pushing harder, faster. Air rushes past as momentum builds—then impact. A crushing force slams forward, the collision sending shockwaves through whatever stands in your path.

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs. ½

  • Push (ft) target away from me: 10

  • Status Effect Parameters:

  • Ability Activation Charges: 4

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information