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FateTide Tell Your Story
A King's Gambit
Full Ability
Full Ability
Requires Skill Tier 9 Influence

You can make an unbelievable request, that could be granted, under the GMD GMD .

A few ideas:

  1. Convincing a King or Queen to give up their throne for something in exchange.
  2. Convincing a hostile creature to stop attacking and to hear them out.
  3. Convincing a archdevil to stop their evil ways in exchange for a new idea or plan.

This is equivalent to rolling a natural 20 on an influence roll.

The air stills as the demand leaves your lips—a decree so absurd it bends reality. The sovereign’s grip falters, their crown’s weight shifting, the unseen force of fate pressing against the iron laws of power.

  • Parameters Parameters:
  • Range: Near (60)

  • Ability Ability:
  • Charges Charges: 1
  • Ability Resets After a Long Rest Resets: Long Rest

  • Ability Activation Charges Ability Activation Charges: 8

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Innate Skill Influence
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information