Azer
2,500 gp
300 lbs
4

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39 / 39
12
14
30
1
5

Medium Shield
 
Warhammer

  • Inventory Equipped:
  • Medium Shield
    10 gp
  • Warhammer
    15 gp


  • Passive Abilities:
  • Advanced Armor Training - Shields
    2000 gp

  • Attack Abilities:
  • Fire Attack (d6)
    800 gp
  • Backbreaker
    300 gp
  • Concussive Smash
    250 gp
  • Bruising Blow
    1600 gp
  • Hand Strike
    500 gp

  • Free Abilities:
  • Fire Retaliation (d10)

  • Reaction Abilities:
  • Interposing Block
    1500 gp

Dwarf-sized but far from mortal, this creature's skin radiates hues of orange and red, akin to metal fresh from the forge. Its hair resembles tangled strands of molten-hot wire. The heat emanating causes air ripples, and the warhammer it wields glows with borrowed fire, showcasing a being seamlessly attuned to the elemental essence of heat and metal.

Natives of the Elemental Plane of Fire, azers are master crafters, expert miners, and sworn foes of the efreet. In appearance and manner, an azer resembles a male dwarf, but this is a facade. Beneath its metallic looking skin, an azer is a being of fire, which outwardly manifests in its fiery hair and beard.

Made, Not Born.

Azers don't reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter's inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.

Volcanic Dwellers.

Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire-a range of mountains and volcanoes whose spires rise as a series of fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the salamander raiders whose efreet masters order strikes against the azer kingdom.

Enemies of the Efreet.

Long ago, the efreet and the azers were allies. Azers helped create the City of Brass, forging that home of the efreet into one of the most wondrous places in creation. When the azers had finished their work, the efreet betrayed them, making a failed attempt to enslave the azers so as to protect the secrets of the city. Despite occasional raids and skirmishes, however, the two sides have so far refrained from all-out conflict. The azers believe that only the threat of them revealing the hidden ways into the City of Brass keeps the efreet in check.

Masters of Metal and Gems.

Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones.

When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill in such craft knows no equal.

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Item Information