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Hallucinatory Terrain
3ap 10 Minutes 4 | Circle of Illusion
Spell

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

With a nostalgic murmur, you resurrect childhood daydreams. Chanting an old song, you sweep your arm, conjuring a realm of whimsy. The landscape transforms, a canvas of youthful reverie painted into reality.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Illusion Circle of Illusion
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  3ap 10 Minutes

  • Parameters Parameters:
  • Range: Far (120)
  • AOE: 150 Cube
  • Duration: 24 hours

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

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To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information