Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Verdant Rebirth
Reaction 4 | Circle of Necromancy
Spell
0.5

When the druid is reduced to 0V, they can draw life energy from the surrounding flora to revive themselves.

You see tendrils of green light twisting from the earth, wrapping around your fallen form. Leaves and vines curl upward, knitting together flesh, mending wounds as nature pulses through you, restoring your body with life.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic Primal
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  Reaction

  • Parameters Parameters:
  • Range: Self

  • Healing Roll Healing Roll:

  • Triggers on Self Zero Vitality Triggers on Self Zero Vitality

  • Add Charges to Ability Add 4 Charges to Ability:
  • Harmony
    1 Druid

Pre-conditions

  • Ability Only Works while Environment is Active Ability only works if in environment:
  • Forest
  • Grassland
  • Hill
  • Mountain

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information