When the druid is reduced to 0 hit points, they can draw life energy from the surrounding flora to revive themselves.
You see tendrils of green light twisting from the earth, wrapping around your fallen form. Leaves and vines curl upward, knitting together flesh, mending wounds as nature pulses through you, restoring your body with life.
 Spell Info:
 Spell Info: Primal
 Primal							 Circle of Necromancy
 Circle of Necromancy		
 
	
		 
		
 Parameters:
 Parameters: 
			
 Healing Roll:
					Healing Roll:				
							
 Triggers on Self Zero Vitality
 Triggers on Self Zero Vitality
 Ability only works if in environment:
 Ability only works if in environment:
 Add 4 Charges to Ability:
 Add 4 Charges to Ability: 
							 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										