Street Guard Minion
Street Guards
0.30 gp / day
180 lbs
1/4

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11 / 11
11
13
30
1
5
4

Helmet
Mail Shirt
Bracers, Iron
Clothes, Uniform
Greaves, Iron
Boots, Iron
Medium Shield
 
Spear

  • Inventory Equipped:
  • Boots, Iron
    8 gp
  • Bracers, Iron
    15 gp
  • Clothes, Uniform
    1 gp
  • Gloves, Leather
    5 gp
  • Greaves, Iron
    2 gp
  • Helmet
    40 gp
  • Mail Shirt
    60 gp
  • Medium Shield
    10 gp
  • Spear
    1 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Manacles
    2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Advanced Armor Training - Medium
    4000 gp
  • Advanced Armor Training - Shields
    2000 gp

  • Quick Abilities:
  • Steadfast Posture
    500 gp

  • Attack Abilities:
  • Fearsome Accuracy
    1000 gp

  • Reaction Abilities:
  • Ironclad Tenacity
    1000 gp
  • Interposing Block
    1500 gp
  • Repel Charge
    5000 gp
  • Agile Training
    1000 gp


  • Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 27 Animal Bone
    0.03 gp
  • 18 Animal Fat
    0.5 gp
  • 63 Animal Meat
    0.05 gp
  • 9 Soft Skin
    0.05 gp

The guard assumes a poised yet relaxed stance, hinting at preparedness. Adorned in well-kept chain armor, they bear its weight with a seasoned ease. A cloak, donned with the colors and sigil of their station, drapes their shoulders. At their hip, a simple, unadorned sword rests in a loose scabbard—perfectly crafted for its purpose, a testament to both function and the guard's years of experience.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Environments:

Street Guards
Creature Sub Type

Street Guards are the most common and visible law enforcers in towns and cities. Recruited from the local population or nearby villages, they form the backbone of public order—walking the streets, breaking up fights, chasing thieves, and keeping an eye on suspicious folk. They're not elite soldiers, but they know the streets better than anyone.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Manacles
    2 gp
  • Signal Whistle
    3 gp

  • Skill Tier 2:
  • Common Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information