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True Resurrection
3ap 1 Hour 9 | Circle of Necromancy
Spell
120

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its Max V.

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

In the intricate weave of magic's profound spells, this one demands the highest toll. Yet, few treasures surpass the value of life. Carefully arranging components, you embark on a ritual to right the cosmic balance. As words gain potency, flickering candles and whispered shadows surround. Despite encroaching darkness, you persist. Reaching beyond the veil, you clasp the hand of the departed. Willingly, they return, standing before you—fully restored, a testament to the magic's transcendent power.

  • Spell Spell Info:
  • Spell Spheres: Divine Sphere of Magic Divine Primal Sphere of Magic Primal
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component SomaticSpell Material Item IdSpell Component Material Consumed
  • Casting Time:  3ap 1 Hour

  • Parameters Parameters:
  • Range: Reach

  • Healing Roll Healing Roll:

  • Spell Material Item Id Spell Material Components Spell Component Material Consumed Consumed:
  • Holy Water, Flask
    16.49 25 gp

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information