Banshee
Apparitions
1 lb
8

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45 / 45
9
11
40
60
60
1
5
2

  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Necrotic Touch (3d6)


  • Passive Abilities:
  • Detect Life
    25000 gp

  • Abilities:
  • Bashee Wail
  • Frightening Presence

You stare as the banshee’s face twists, eyes blazing with ghostly fire. Her wild hair writhes, fists clench, and her roar shatters the air. Ethereal flesh peels, revealing spectral essence; phantom flames flicker in hollow sockets.

As dusk cloaks the world in shadow, a piercing wail slices through the stillness, chilling the hearts of those who tread too near haunted glades or forsaken ruins. This is the cry of the banshee, a spectral harbinger born from the shattered soul of an elven maiden whose beauty once rivaled the stars. Now, she is a wraith of sorrow and spite, her form a pale mockery of her former glory: a gaunt, ethereal figure shrouded in tattered veils that writhe like living shadows, her face half-hidden by a cascade of tangled, ghostly hair. Her eyes, glowing with an anguished light, betray a torment that no mortal heart could endure.

Divine Retribution

The banshee is a cursed remnant of an elf who wielded her unparalleled beauty as a weapon, ensnaring hearts not to uplift but to dominate and deceive. Such vanity and cruelty drew the ire of divine powers, who condemned these maidens to an eternity of anguish. Those who fall under a banshee’s curse know no peace; their spirits are drained by her keening sorrow, their bodies wasting away as their minds unravel. In death, these elves rise as banshees, their once-radiant forms twisted into grotesque undead specters, forever bound to the consequences of their hubris.

Shackled to Sorrow

A banshee’s existence is a prison of her own making. She is tethered to the site of her mortal demise—be it a crumbling manor, a moonlit grove, or a desolate battlefield—unable to wander more than five miles from the place where her life was extinguished. Her memories, vivid and unrelenting, replay every moment of her past with excruciating clarity: every manipulation, every betrayal, every fleeting triumph. Yet, in her torment, she clings to denial, refusing to accept her role in her downfall. Her wail is both a lament for her lost beauty and a curse upon the world that she blames for her fate.

Covetous of Beauty

Even in death, a banshee’s vanity endures. She is drawn to objects of exquisite craftsmanship—gleaming jewels, delicate tapestries, sculptures that capture the grace she once embodied. These treasures become her hoard, jealously guarded within her haunted domain. Yet, she recoils from mirrors or any reflective surface, for they reveal the truth she cannot bear: a haggard, hollow visage that mocks her former splendor. To force a banshee to confront her reflection is to unleash her full wrath, a storm of despair and fury that can rend the very air with her screams.

A Tragic Paradox

The banshee is a creature of contradictions: a being of ethereal beauty and grotesque decay, of profound sorrow and unrelenting malice. Her wail can shatter the resolve of the bravest warrior, yet it is also a cry for a redemption she will never seek. Some tales whisper that a banshee might be freed from her curse—not through combat, but through an act of genuine compassion that pierces the veil of her denial. Such a feat is rare, for who could muster empathy for a creature whose very presence is a prelude to death?

Environments:

Apparitions
Creature Sub Type

👻💨 Apparitions: Spectral Heralds of Decay and Despair

Apparitions are vengeful spirits, tethered to the mortal realm by unresolved grievances and seething resentment. 🌫️ These spectral entities drift through the world, their translucent forms radiating an aura of rot and ruin that withers life and beckons the undead. Driven by unfinished business and fueled by rage, they are both a haunting tragedy and a deadly menace, their presence chilling the soul as surely as it blights the land. In any campaign, apparitions are poignant and perilous, their lingering emotions and decaying influence weaving tales of sorrow, vengeance, and redemption.

🕳️ Ethereal Form: Twisted Echoes of Life

Apparitions manifest as ghostly figures, their translucent bodies shimmering with an eerie, sickly glow. 🖤 Often, they resemble their living selves, but their forms are warped by resentment—eyes burning with malice, features contorted in anguish, or limbs trailing into wisps of shadow. A knight’s apparition might clutch a spectral blade, while a betrayed lover’s form drips with illusory tears. Their ethereal nature allows them to glide through walls and hover above the ground, untouchable by mundane weapons yet vulnerable to holy light or radiant magic that sears their corrupted essence.

Game Masters can tailor an apparition’s appearance to reflect its story—a merchant with coins spilling from spectral wounds, or a child clutching a broken toy. Their visual distinctiveness sets the tone for encounters, hinting at the emotions and events that bind them.

🌿 Signs of Decay: Blight of the Spectral Wake

Wherever an apparition lingers, the world sickens. 🌑 Plants wither to brittle husks, wood warps and rots, and the air turns cold and heavy with a stagnant, graveyard chill. This tangible aura of decay is unmistakable, marking their haunts with blackened earth or crumbling stone. The presence of an apparition draws undead—shambling zombies or wailing spirits—amplifying the danger of their domain, while living creatures suffer, their vitality sapped by the oppressive miasma.

GMs can use these signs to build dread, with players noticing wilting crops or rancid water as clues to an apparition’s influence. The decay can escalate with the apparition’s rage, turning a haunted manor into a rotting labyrinth or a village into a necrotic wasteland, creating dynamic environments for exploration or combat.

🗝️ Unfinished Business: Anchors of the Soul

Apparitions are bound by unresolved tasks from their lives, their spectral existence a desperate bid to complete what death denied them. ⚖️ A warrior might seek vengeance for a betrayal, haunting their killer’s lineage; a guardian might protect a lost treasure, unable to rest until it’s safe; a parent might linger to fulfill a broken promise to a child. These goals drive their actions, and resolving them—through aid, trickery, or force—can lay an apparition to rest, freeing its soul from torment.

Understanding an apparition’s purpose is key to confronting it. Some can be reasoned with, their rage soothed by fulfilling their desires, while others are too consumed by hatred to negotiate. GMs can craft unique tasks tied to the campaign’s lore—a forgotten oath to a fallen god, or a love letter never delivered—making each apparition a narrative puzzle that rewards empathy or cunning.

⚔️ Resentment and Rage: Fury of the Forsaken

An apparition’s heart burns with intense emotions—grief, betrayal, or unquenched wrath—that fuel its spectral might. 😡 In combat, they unleash this rage, hurling necrotic blasts, draining life with a chilling touch, or summoning decayed remnants of their past to fight. Their ethereal forms shrug off physical blows and necrotic forces, but holy relics, radiant spells, or artifacts tied to their life—like a betrayer’s dagger or a lover’s locket—can pierce their defenses, unraveling their essence.

Their emotions also shape their behavior. A sorrowful apparition might plead for aid, while a vengeful one hunts relentlessly. Players who discern these feelings—through investigation or magic—can turn the tide, calming the spirit with empathy or provoking it to reckless fury. GMs can use this emotional core to create dynamic encounters, where combat blends with roleplay, and understanding the apparition’s pain becomes as crucial as striking it down.

🌌 Shadows of a Shattered Past

Apparitions are more than spectral foes; they are echoes of lives left incomplete, their decay a mirror to their inner torment. 🖌️ In a campaign, they serve as haunting mysteries, their haunts revealing forgotten sins or buried truths. Players might aid an apparition to free a cursed village, battle one to claim its guarded relic, or uncover its story to prevent a greater evil. Their origins can anchor to any setting—a scorned priest in a desecrated temple, a sailor lost to a storm-haunted reef, or a rebel executed in a tyrant’s dungeon—offering GMs endless ways to enrich their world.

In realms like Zin, where ancient grudges linger, apparitions might drift through war-scarred ruins, their rot seeping into the land’s wounds. To face an apparition is to grapple with the past’s weight, a challenge that tests compassion as much as courage. Heroes who resolve an apparition’s pain may bring peace to a haunted place, but those who falter risk falling to the decay that follows in its wake, forever marked by the specter’s wrath. 👁️‍🗨️

  • Special Senses:
  • Nightsight: +60
  • Ghostsight: +60

  • Damage Type Immunity:
  • Cold
  • Necrotic

  • Damage Type Vulnerability:
  • Radiant

  • Immune to Status Effect:
  • Bleeding (2d6)
  • Charmed
  • Chilled
  • Freezing
  • Frightened
  • Frozen
  • Grappled
  • Grappling
  • Immobile
  • Paralyzed
  • Petrified
  • Prone
  • Restrained
  • Sleeping
  • Starving
  • Suffocating

  • Persistant/Permanent Status Effect:
  • Incorporeal

  • Damage Mitigation: +2

d100
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Item Information