Bandit Raider Sharpshooter
Bandit Raiders
1,000 gp
200 gp / day
180 lbs
10

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51 / 51
14
16
30
30
2
5

Bandana, Leather
Leather Jerkin
Quiver
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Pants, Cloth
Boots, Leather
Heavy Crossbow
 
Heavy Crossbow

  • Inventory Equipped:
  • Bandana, Leather
    1 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    5 gp
  • Crossbow Bolt Case
    1 gp
  • Gloves, Leather
    5 gp
  • Heavy Crossbow
    50 gp
  • Leather Jerkin
    45 gp
  • Pants, Cloth
    0.8 gp
  • Quiver
    1 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortbow
    25 gp
  • Shortsword
    10 gp
  • Dagger
    2 gp
  • Smoke bomb
    250 gp


  • Reaction Abilities:
  • Intuitive Speed

You catch a glimpse—perched high above, cloaked in shadow, the sharpshooter steadies a sleek crossbow. Their eyes never waver. Each bolt is chosen with care, aimed with calm precision, and fired without warning.

Bandit Raiders
Creature Sub Type
1,000 gp

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped:
  • Dagger
    2 gp
  • Smoke bomb
    250 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill
  • Thieves Cant Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information