Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Bandit Raider Sharpshooter
Medium - Size
Bandit Raiders
1,000 gp
200 gp / day
180 lbs
Artillery Role
10
511.11

Body
Mind
Soul
Vitality
51 / 51
Armor
14
17
Luck
Walking Speed
30
Jumping Speed
18
Climbing Speed
30
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8
Language Fluent

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Crossbow Bolt Case
Pants, Cloth
Boots, Leather
Heavy Crossbow
 
Heavy Crossbow

  • Inventory Equipped Inventory Equipped:
  • Bandana, Leather
    1 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    16 5 gp
  • Crossbow Bolt Case
    1 gp
  • Gloves, Leather
    5 gp
  • Heavy Crossbow
    4.41 50 gp
  • Leather Jerkin
    32 45 gp
  • Pants, Cloth
    0.8 gp
  • Quiver
    1 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortbow
    6.13 25 gp
  • Shortsword
    5.73 10 gp
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Quick Ability Quick Abilities:
  • Full Line
    6.9 Requires Skill Tier 4 Archery Weapon Skill
  • Patient Shot
    127.6 Requires Skill Tier 5 Archery Weapon SkillRequires Skill Tier 5 Firearms Weapon Skill

  • Attack Ability Attack Abilities:
  • Armor Breaker
    16 250 gp Requires Skill Tier 2 Archery Weapon Skill
  • Iron Bolt
    3.14 300 gp Requires Skill Tier 3 Archery Weapon Skill
  • Piercing Shot
    1.67 400 gp Requires Skill Tier 5 Archery Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Intuitive Speed


  • Monster Bit Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 27 Animal Bone
    0.03 gp
  • 18 Animal Fat
    0.5 gp
  • 63 Animal Meat
    0.05 gp
  • 9 Soft Skin
    0.05 gp

You catch a glimpse—perched high above, cloaked in shadow, the sharpshooter steadies a sleek crossbow. Their eyes never waver. Each bolt is chosen with care, aimed with calm precision, and fired without warning.

A Bandit Raider Sharpshooter is a ranged specialist trained to strike from cover or elevation. Armed with a modified crossbow and precision bolts, they target spellcasters, scouts, or retreating foes. Often stationed ahead of ambushes, they excel in hit-and-run tactics and harassing enemies from inaccessible terrain.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information