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Prismatic Wall
2ap 9 | Circle of Abjuration
Spell
52.7

You create a shimmering, multicolored wall of light centered on a point within range. It can appear as a vertical opaque wall or as a sphere up to 30 feet in diameter. If the wall would pass through a creature’s space when created, the spell fails.

The wall sheds bright light for 100 feet and dim light for another 100 feet. You and creatures you choose when casting the spell can pass through or stand near it safely. Other creatures that can see the wall and move within 20 feet of it, or start their turn there, must succeed on a Contesting Fortitude Roll or become blinded for 1 minute.

The wall has seven colored layers. A creature that tries to pass through or reach through the wall must move through each layer one at a time, making a Contesting Balance Roll against each layer. Each layer can also be destroyed in order, from red to violet, using its specific counter.

  1. Red: Deals 10d6 fire damage, or half on success. Blocks nonmagical ranged attacks. Destroyed by at least 25 cold damage.
  2. Orange: Deals 10d6 acid damage, or half on success. Blocks magical ranged attacks. Destroyed by strong wind.
  3. Yellow: Deals 10d6 lightning damage, or half on success. Destroyed by at least 60 force damage.
  4. Green: Deals 10d6 poison damage, or half on success. Destroyed by Passwall or similar magic that opens a portal through a solid surface.
  5. Blue: Deals 10d6 cold damage, or half on success. Destroyed by at least 25 fire damage.
  6. Indigo: Restrains the creature. It makes a Contesting Fortitude Roll at the end of each turn. The target begins Petrifying Petrifying. While this layer remains, spells cannot be cast through the wall. Destroyed by Daylight or similar bright light magic.
  7. Violet: Blinds the creature. At the start of your next turn, it makes a Contesting Willpower Roll. On success, the blindness ends. On failure, the creature is transported to another plane chosen by the GM. Destroyed by Dispel Magic or similar magic that ends spells.

An antimagic field does not affect this wall.

You raise your hand, and a massive wall of shimmering, multicolored light materializes, its seven layers glowing vibrantly. The wall stretches high and wide, radiating bright light and casting a kaleidoscope of hues across the surroundings.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • Persistent Aoe AOE: 90 Aoe Distance Depth 1 Aoe Distance Height 30 Line
  • Duration: 10 minutes

  • A spell, ability, menta, or curse consists of multiple possible effects. These effects are chosen from a selection. That selection then determines the specific effect or spell that is cast or used. Ability choices:
  • Prismatic Wall: Blue
    8.01 2ap 9 Circle of Abjuration
  • Prismatic Wall: Green
    15.02 2ap 9 Circle of Abjuration
  • Prismatic Wall: Indigo
    2.31 2ap 9 Circle of Abjuration
  • Prismatic Wall: Orange
    -192.99 2ap 9 Circle of Abjuration
  • Prismatic Wall: Red
    5.01 2ap 9 Circle of Abjuration
  • Prismatic Wall: Violet
    26.18 2ap 9 Circle of Abjuration
  • Prismatic Wall: Yellow
    2ap 9 Circle of Abjuration

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