Lockpicking is based on the Lock Type used, and uses the Locks Skill.
Locks are set with a lock complexity, or the amount of D6s required to break the lock for the lockpicking roll. Some doors, containers, or objects, might be "locked" with a puzzle or magical puzzle, which does not have a standard lock type.
Lock complexity 1 and 2 locks, do not require thieves tools to lockpick, and are often considered a tight hinge or a basic lock.
When trying to pick a lock, you roll a number of d6s required for that Lock Type. If any 1s are rolled, the attempt fails. If the lock requires lockpicking tools, and you roll at least two 1s, the tools break.
If you are trained in the Locks Skill, this will allow you more rerolls of 1s, allowing for easier access to the Lock, and when tools are required, less chance for them to break.
Detachable locks can be gathered, and looted.
(Special thanks to Bob the World Builder for these Game Mechanics.
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Lock Type | Lock DC | Lock Complexity | Lockpicking Tools Req. | Round to Pick | Lockpicking Roll |
---|---|---|---|---|---|
![]() | 5 | 1 | N | 1 | |
![]() | 10 | 2 | N | 2 | |
![]() | 15 | 3 | Y | 3 | |
![]() | 20 | 4 | Y | 4 | |
![]() | 25 | 5 | Y | 5 | |
![]() | 30 | 6 | Y | 6 |