Lockpicking
Status Effect

Lockpicking is based on the Lock Type used, and uses the Locks Skill.

Locks are set with a lock complexity, or the amount of D6s required to break the lock for the lockpicking roll. Some doors, containers, or objects, might be "locked" with a puzzle or magical puzzle, which does not have a standard lock type.

Lock complexity 1 and 2 locks, do not require thieves tools to lockpick, and are often considered a tight hinge or a basic lock.

When trying to pick a lock, you roll a number of d6s required for that Lock Type. If any 1s are rolled, the attempt fails. If the lock requires lockpicking tools, and you roll at least two 1s, the tools break.

If you are trained in the Locks Skill, this will allow you more rerolls of 1s, allowing for easier access to the Lock, and when tools are required, less chance for them to break.

Detachable locks can be gathered, and looted.

(Special thanks to Bob the World Builder for these Game Mechanics.

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Lockpicking
Lock TypeLock DCLock ComplexityLockpicking Tools Req.Round to PickLockpicking Roll
Lock Type (2d6)51N1
Lock Type (4d6)102N2
Lock Type (6d6)153Y3
Lock Type (8d6)204Y4
Lock Type (10d6)255Y5
Lock Type (12d6)306Y6

  • Creature can take NO actions

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information