Protection from Planar Creatures
1 |
Spell

Until the Spell ends, one willing creature you Reach is protected against certain types of creatures: Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.

The protection grants several benefits. Creatures of those types have DIS on Attack Rolls against the Target.

The Target also can't be Charmed, Frightened, or Possessed by them. If the Target is already Charmed, Frightened, or Possessed by such a creature, the Target has ADV on any new Contesting Roll against the relevant effect.

Uttering ancient words of binding, you sprinkle holy water upon the target. A palpable force emerges, pressing outward and draping over the recipient like a settled sheet, a shield woven from the resonance of protection.

I Cast Protection from Planar Creatures
As my wards—holy water to sear demons and iron to ground angels—clink in my bag, I cast my protective spell. A veil lifts, a weight eases. The once formidable, be they angelic or demonic, are now no more menacing than common beasts or marauding bandits, at least for the moment.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

  • Immune to Status Effect:
  • Charmed
  • Frightened
  • Possessed

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Frightened
  • Possessed

  • Spell Material Components   Consumed:
  • Holy Water, Flask
    25 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information