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Protection from Planar Creatures
Concentration 2ap 1 | Circle of Abjuration
Spell
95

Until the Spell Spell ends, one willing creature you Reach Reach is protected against certain types of creatures:

  1. Aberration Aberrations,
  2. Celestial Celestials,
  3. Elemental Elementals,
  4. Fey Fey,
  5. Fiend Fiends,
  6. and Undead Undead.

The protection grants several benefits.

  1. Creatures of those types have DIS DIS on Attack Roll Attack Rolls against the Target Target.
  2. The Target Target also can't be
  3. Charmed Charmed,
  4. Frightened Frightened,
  5. or Possessed Possessed by them.
  6. If the Target Target is already Charmed Charmed, Frightened Frightened, or Possessed Possessed by such a creature, the Target Target has ADV ADV on any new Contesting Roll Contesting Roll against the relevant effect.

You touch the target, and a soft, radiant glow envelops them. The light solidifies into an invisible barrier that subtly hums, warding off planar entities and bolstering their defenses against unwanted influences.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Divine Sphere of Magic
  • Spell Circle: Circle of Abjuration Circle of Abjuration
  • Components:  Spell Component VerbalSpell Component SomaticSpell Component Material Consumed
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Reach
  • Duration: Concentration 10 minutes

  • Immune Status Effect Immune to Status Effect:
  • Charmed Charmed
  • Frightened Frightened
  • Possessed Possessed

  • Contesting Roll Adv Vs Status Effect Contesting Roll ADV vs Status Effect:
  • Charmed Charmed
  • Frightened Frightened
  • Possessed Possessed

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information