All hostile creatures that can hear the Hydra sing must make a contesting roll.
If the Hydra sings with more than one head, all hostile creatures must subtract 1d4 from their contesting roll.
On a failure, the creature forgets the Hydra is there.
The Hydra's heads harmonize, emanating discordant frequencies. Listeners falter, faces twist in confusion as memory slips. Awareness fades, leaving them oblivious to the lurking threat.
# | Type | Name |
---|---|---|
1 | Creature | False Hydra |