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Blue Wizard, Tier 2
Medium - Size
Wizards, Tier 2
100,000 gp
200 gp / day
130 lbs
Support Role
10
449.46

Body
Mind
Soul
Vitality
35 / 35
Mana
10 / 10
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
2
Reach
5
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Arcane Barrier
    100 Reaction 1 Circle of Abjuration
  • Counterspell
    Reaction 3 Circle of Abjuration
  • Detect Magic
    30 2ap 1 Circle of Divination
  • Mage Armor
    2ap 1 Circle of Abjuration


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Fire Bolt
  • Spell Level 1 | Armor of Frost
  • Spell Level 2 | Arcane Lock
  • Spell Level 3 | Dispel Magic
  • Spell Level 4 | Resilient Sphere
  • Spell Level 5 | Wall of Force


  • Monster Bit Monster Bits:
  • 15 Humanoid Blood
    0.15 gp
  • 39 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 91 Animal Meat
    0.05 gp
  • 13 Soft Skin
    0.05 gp

A figure clad in deep blue robes stands before you, their intricate silver embroidery catching ambient light. A faint shimmer flickers around them—an unseen barrier absorbing stray energies. Their steady gaze mirrors the disciplined control of their protective magic.

A Blue Wizard Adept is a trained abjurer, capable of sustaining advanced magical defenses and countering spells with precision. Their protective magic extends to allies, forming wards, barriers, and nullification fields. Adepts are often sought for battlefield support, arcane security, and as guardians of magical sanctuaries.

Wizards, Tier 2
Creature Template
Creature Template
100,000 gp 44.88

Adept Wizards are accomplished spellcasters who have moved beyond the fundamentals of their magical studies. They have mastered the core principles of their Circle of Magic Circle of Magic and are now refining their techniques, blending raw power with strategic application. Adepts are often scholars, battle-mages, or arcane enforcers, possessing a significant wellspring of magical energy that allows them to sustain spells over prolonged engagements.

Combat Role

  1. Adepts are both battlefield controllers and damage dealers.
  2. They are far more aggressive and resilient than Neophytes, capable of unleashing powerful spells while maintaining solid defenses.
  3. Capable of fighting solo or alongside other creatures, Adept Wizards can hold their own in prolonged engagements.
  4. They combine spell versatility with defensive magic, making them dangerous opponents that require careful strategy to defeat.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

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-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information