Regeneration (10) (Fire / Acid)
Passive Ability
100,000 gp

If the caster takes acid or fire damage, this trait doesn't function at the start of the caster's next turn.

  • Regeneration Roll:
  • No regeneration if damage type taken over turn:

Attached Items
Creatures With This Ability
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music