Vessel of Spirits

Heralds of Whisper and Bone

Spirit-bound shamans carry an aura that feels inhabited—soft murmurs brushing the air around them, shadows bending in ways that don’t match the light. Their skin is marked with drifting ink-like sigils that shift as though alive. When they call upon their power, lantern-bright eyes appear briefly in the air, drums echo with no source, and the hair on every neck lifts. Their presence is never quiet; it is crowded—filled with unseen hands and forgotten breaths.

Loa, Ancestors, and Echoes of the First Breath

Across spirit lodges, bone-littered shrines, and humid marsh altars, Vessels of Spirits refine their craft. They learn to bargain with ancestors, command wandering shades, and bind primal loa to masks, fetishes, and carved totems. Ritual circles etched in ash and salt hum with voices not heard by mortal ears. Spirit mentors teach them the truths of voodoo magic: the dead remember, echoes linger, and nothing—no wound, no oath, no sin—ever truly disappears. Their totems are not anchors but hosts, each one carrying a fragment of personality, memory, or wrath.

Power Through Pact and Possession

To be a Vessel of Spirits is to walk willingly between the living and the dead. Their magic bends fate, restores vitality, curses those who defy them, or calls forth spectral beasts to hunt their enemies. They command masks that change their voice, shadows that animate, and ancestral guardians that shield or strike. But every pact demands payment—blood, breath, or memory—and each spirit must be fed, bargained with, or appeased. In return, the spirits empower their vessel, letting them channel otherworldly strength, unfathomable insight, or primal fury. Their path is dangerous, but for those who master the chorus of the unseen, no battlefield is ever walked alone.


  • Spells Known:
  • Bone Rattle Curse
    1 5
  • Ancestral Mending
    1 8
  • Whisper Hex
    2 12
  • Possession Surge
    2 16
  • Gravewind Pulse
    3 24
  • Ancestral Rite
    4 28
  • Throne of Ancestral Kings
    4 32
  • Shackle of the Loa
    5 36
  • Mask of the Loa
    5 40

  • Passive Abilities:
  • Ancestral Murmur
    1000 gp 5
  • Totem Crafting
    3000 gp 10
  • Spirit Reservoir
    3000 gp 15
  • Whisper Ward
    5000 gp 20
  • Gravecaller's Presence
    5000 gp 25
  • Ancestral Fortification
    7500 gp 30
  • Spirit Piercing
    10000 gp 35

  • Full Abilities:
  • Craft Spirit Totem: Empowerment
    10
  • Craft Spirit Totem: Protection
    10
  • Craft Spirit Totem: Speed
    10

  • Quick Abilities:
  • Spirit Lash
    20

  • Attack Abilities:
  • Spirit Strike
    1000 gp 5

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music