The Oath of the Spellbreaker is sworn by those who stand as wardens against arcane excess. These paladins are forged to confront magic gone rogue—whether divine, infernal, or arcane. They sever spells mid-cast, shatter cursed relics, and bring order where sorcery runs rampant. To them, unchecked power is corruption, and their blade is the remedy.
Spellbreakers wear heavy plate engraved with null-runes and anti-magical brands—wards hammered into steel rather than drawn by hand. Their weapons are reforged from sundered staves or broken sigils, designed to bite through enchantments as easily as flesh. They carry relic-chains and lockbands meant not for prisoners, but for mages. Wherever they stand, spellwork withers.
In the catacombs beneath Zin’s shattered spires—where magical fallout still hums in the stone—the Spellbreakers are trained. They learn to track spell signatures like blood trails, recite the Unbinding Verses, and dismantle runic circuits under pressure. Trial by hexfire is common. Failure means obliteration. Success means the world is a little more stable.
To a Spellbreaker, magic is neither good nor evil—it is unruly. They do not judge the source, only the threat. When power disrupts balance, they erase it. When a spell endangers the fabric of the world, they cut its thread. Their oath is not to law or god, but to the boundary between control and chaos. Magic may build—but it will never rule.