Marked by a sudden jumpiness and anxiety of the infected person, the Fainting Ague is so named for the habit of those afflicted to faint when put under physical or mental stress. This disease is more than a similar mental disorder, but a physical symptom of an infection, and is indeed infectious toward others, though not terribly so. Many infected never even realize they are ill, assuming instead that they are merely particularly skittish and stressed for a period of weeks before they fight off whatever causes this little noted sickness.
“Bad Air” is the only apt description for the cause of this disease, resulting from polluted and densely populated spaces, not unlike a flu. A humanoid exposed, such as through some else who is infected, must succeed at a DC 9 Constitution save or be infected. Gnomes are notably immune for unclear reasons.
Symptoms manifest within hours of infection. Someone so infected must make a DC 10 Willpower save any time they enter combat or engage is another activity that causes significant strain or stress on their body or mind. On failure, they go Unconscious, though they will regain consciousness if woken as through asleep or attacked.
The condition lasts 1d6 days after infection before fading.