Patron of the Deep
Patron of the Deep

The Patron of the Deep is an ancient leviathan, abyssal kraken, or drowned god whose mind lingers far below the ocean’s floor. Warlocks who bind themselves to this patron do not merely serve—they are remade. Their pacts are whispered in crushing silence, sealed in bioluminescent sigils across drowned altars or coral-wrapped corpses. These warlocks channel the pressure, hunger, and madness of the deep, dragging the unknowable power of the trench to the surface.

Tidebound Minds

Warlocks of the Deep move like shadowed currents—unseen until it’s too late. Their spells warp around pressure and weight, their bodies subtly reshaped with gills, shifting skin, or trailing fronds. Their magic tears minds open, calls unseen things from the water, and overwhelms foes like a rising tide. They command tentacles of thought and salt, pulses of crushing force, and ink veils that blot out sight.

In Zin, the deep-sworn gather at the flooded crevasse of Orrix’Thal, a rift said to descend to the Leviathan’s Maw. Here, cults leave offerings to fathomless eyes and warlocks come to dream. Within those dreams, they are swallowed and shown their true shape. Those who survive return changed—lenses for the Deep’s will, their voices echoing like whalesong and static.

Anchors of the Abyss

These warlocks can conjure coils of abyssal pressure, drag enemies through phantom tides, or coat allies in seawater armor. They manipulate gravitational currents to leap, crush, or evade. Their presence is oppressive—when they arrive, the air grows damp, vision blurs at the edges, and water condenses in armor seams.

Callers of the Drowned

Bound to powers that remember every sunken soul, these warlocks may summon drowned ghosts or puppeteer the corpses of those lost at sea. Some trap knowledge in barnacle-covered skulls or speak to fish that swim only in dream-waters. Their familiars often take the form of translucent eels, many-eyed jellies, or coral-infected birds.

Scions of the Trench

Their pact leaves them changed. Some shed their lungs and breathe salt. Others speak languages that make listeners’ ears bleed. Many cannot sleep on dry land without nightmares surfacing. They adapt to pressure no human should withstand, surviving depths no ship dares measure. Each becomes a fragment of the Deep, wearing its hunger, pressure, and silence like armor.


  • Spells Known:
  • Pressure Pulse
    1 1
  • Choking Wake
    1 5
  • Abyssal Ward
    2 16

  • Curses Known:
  • Crushing Depths
    3 20
  • Summon Mawling Tide
    4 36
  • Devouring Trench
    7 40

  • Passive Abilities:
  • Deep Tides Memory
    250 gp 1
  • Drowned Speech
    1500 gp 1
  • Patron of the Deep Spells - 1st Level
    500 gp 1
  • Patron of the Deep Spells - 2nd Level
    750 gp 5
  • Trench Sight
    1000 gp 5
  • Patron of the Deep Spells - 3rd Spells
    1000 gp 9
  • Abyssal Fortitude
    2000 gp 10
  • Patron of the Deep Spells - 4th Level
    1250 gp 13
  • Slippery Flesh
    5000 gp 15
  • Patron of the Deep Spells - 5th Level
    2000 gp 17
  • Bone Coral Growths
    1000 gp 20

  • Abilities:
  • Call Naga
    24
  • Leviathan Form
    32

  • Free Abilities:
  • Deep Tendrils
    12

  • Reaction Abilities:
  • Aqueous Rebuke
    28

  • Opportunity Attack Abilities:
  • Tentacle Snap
    500 gp 8

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information