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Gnoll King
Large
Gnollium
275 lbs
Leader Role
8
585.13

Body
Mind
Soul
Vitality
57 / 57
Armor
12
15
Luck
Walking Speed
30
Jumping Speed
18
Nightsight
120
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
Skill Roll Adv
Language Fluent

Mail Shirt
Maul
 
Maul

  • Inventory Equipped Inventory Equipped:
  • Mail Shirt
    48 60 gp
  • Maul
    5.62 10 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (d8)
    66.41


  • Passive Ability Passive Abilities:
  • Keen Senses
    1500 gp

  • Ability Abilities:
  • Roar of the Gnoll King

  • Quick Ability Quick Abilities:
  • Steadfast Posture
    500 gp Requires Skill Tier 1 Medium Armor Skill

  • Attack Ability Attack Abilities:
  • Killing Rampage
    1000 gp
  • Backbreaker
    2.26 300 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Concussive Smash
    3.76 250 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Hurling Impact
    100 gp Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Death Frenzy
    300 gp


  • Monster Bit Monster Bits:
  • 16 Animal Blood
    0.1 gp
  • 41 Animal Bone
    0.03 gp
  • Gnoll Ear
    20 gp

The Gnoll King, towering with a menacing presence, raises his massive weapon high and barks, "ATTACK!" His command echoes, driving his tribe to charge at the intruders with ferocious intensity.

A gnoll champion would be a formidable warrior standing well over 6 feet tall with a muscular build and a thick, shaggy coat of fur. His face would be a fearsome combination of hyena and humanoid features, with sharp teeth and glowing yellow eyes.

He would wear armor made from the bones and hides of his slain enemies, adorned with talismans and trinkets that are believed to give him strength and protection in battle. His weapon of choice would be a massive, two-handed axe that he wields with ease despite its weight.

The gnoll champion is a fierce fighter, known for his ruthless tactics and savage strength. He is often seen leading packs of gnolls into battle, inspiring them with his ferocity and commanding presence.

Environments: Desert Forest Grassland Hill

Gnollium
Creature Sub Type
Creature Sub Type
14.5

Gnolliums, commonly referred to as Gnolls, are savage and feral humanoids that strike fear into the hearts of those living on the frontiers and borderlands of civilization. Their reputation as nomadic destroyers, driven by an insatiable thirst for blood, makes them formidable adversaries in any campaign.

Feral Marauders:
Gnolliums are feral and marauding humanoids that emerge from the wilderness to strike settlements without warning. Their attacks are ruthless and brutal, characterized by the slaughter of their victims and the consumption of their flesh. They are known for leaving devastation in their wake, with razed buildings, gnawed corpses, and tainted land as grim reminders of their presence.

Ancestral Curse:
Gnolliums are often regarded as a cursed race, believed to be the result of a dark mix of humans, elves, and other beasts serving malevolent masters. Their appearance bears the scars of this ancestral curse, with their features marred by a grotesque and bestial quality. They have elongated muzzles, sharp teeth, and an intimidating presence that sets them apart from other humanoids.

Nomadic Rampagers:
Gnolliums are nomadic in nature, making it challenging for those on the frontiers to predict their attacks. They strike at random, much like a plague of locusts, plundering and slaughtering, then disappearing into the wilderness once more. Their targets are often easy pickings, such as unprotected settlements and isolated farms. Their rampages are marked by their preference for easy targets and the brutality of their assaults.

Scavengers of Carnage:
Gnolliums rarely build permanent structures or craft items of lasting value. They rely on scavenging weapons and armor from the corpses of their fallen foes. These scavenged items are adorned with gruesome trophies, such as ears, teeth, scalps, and other macabre tokens from their victims, adding a sinister element to their patchwork armor.

Unquenchable Bloodlust:
No goodness or compassion resides within the heart of a Gnollium. Their frenzied bloodlust knows no bounds, making them a relentless and destructive force. They cannot be reasoned with, taught, or coerced into peaceful coexistence. Even among their own kind, they often engage in brutal infighting when a common enemy is not present.

In a campaign, Gnolliums are relentless antagonists, presenting a constant threat to those living on the frontiers and borderlands. Adventurers may find themselves defending against Gnoll raids, uncovering the source of their curse, or even seeking a way to break the cycle of bloodlust that plagues the Gnollium race. The unpredictable and savage nature of these marauders makes them a compelling and enduring challenge in the world of tabletop role-playing.

  • Senses Special Senses:
  • Nightsight Nightsight: +60

  • Natural Weapon Natural Weapon(s):
  • Bite (d8)
    66.41

  • Monster Bit Monster Bits:
  • Gnoll Ear
    20 gp

  • Attack Ability Attack Abilities:
  • Killing Rampage
    1000 gp

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Death Frenzy
    300 gp

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Natural Weapon Skill Natural Weapon Skill

  • Random Name Table Male Random Name Table Male
  • Names - Gnolls - Male - First

  • Random Name Table Female Random Name Table Female
  • Names - Gnolls - Female - First

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Gnolls - Last

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Item Information