The target’s flesh becomes flaccid and unstable as its internal structure collapses and the target’s organs begin to slip and slide within them. Each time the Target fails a
Contesting Roll against the
Curse, it loses a points from its
Body score.
Body loss from this
Curse cannot be healed unless the
Curse is first removed.
Restoration, Major can be used to end the
Curse or to restore lost
Body; two castings are required to accomplish both.
If the target’s Body score is reduced below one-half its normal
Body, its speed is halved. In addition, each time the
Target fails a
Contesting Roll against this
Curse it must succeed on a second
Contesting Roll or its
Body or
Body score (equal chance of either) is reduced by 1.
The target’s Body cannot be reduced below 1 by this
Curse, but when its
Body reaches -5 its body collapses into an amorphous, boneless blob. All worn or wielded items fall off and it cannot grasp objects, or be grappling objects. The
Target is permanently
Prone and can move only by crawling with a speed of 10 feet.
Any critical hits against an amorphous victim of this Curse are treated as normal hits.
You see your flesh become loose and unstable, your organs shifting unnaturally. Each failed contesting roll weakens you further, your body losing its structure. If your Body score drops too low, your speed is halved, and you risk collapsing into a boneless blob, permanently prone and unable to grasp objects.