Storm Giant Roamer
Giantfolks
Storm Giants
12,000 lbs
26

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270 / 270
17
20
50
50
4
10

  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Thunderous Slam (4d6)


  • Passive Abilities:
  • Amphibious
    1000 gp
  • Extra Weapon Damage - Lightning (2d8)
    48500 gp
  • Extra Weapon Damage - Thunder (d8)
    3000 gp

  • Abilities:
  • Storm Giant Lightning Strike
  • Storm Giant Thunderous Stomp
  • Lightning Breath Weapon (30) (4d10)

  • Attack Abilities:
  • Lightning Attack (2d8)
    6200 gp

  • Free Abilities:
  • Absorb Lightning
  • Lightning Retaliation (2d8)

  • At Will Spell(s):
  • Detect Magic
    1
  • Feather Fall
    1
  • Lightning Bolt
    3
  • Lightning Strike
    3

  • Innate Spell per Long Rest:
  • Control Weather
    8


  • Monster Bits:
  • Storm Giant Finger
    65 gp

Beyond its towering size, this colossal giant, reaching three stories high, induces hair-raising terror. The air crackles with an electric charge, and the wind tugs at you like a powerful river current. Wielding a lightning-bolt-shaped sword of mast-like length, the giant embodies an awe-inspiring force that transcends mere stature, intensifying the fear it instills.

Environments:

Giantfolks
Creature Sub Type

Giantfolks are a remarkable and formidable race, born of the noble lineage of giants. They possess a unique combination of giant strength, imposing stature, and remarkable intelligence.

Giantfolks: The Titans of Balance:
Giantfolks are a rare and awe-inspiring race, born of the rich heritage of giants, but marked by a unique equilibrium of might and intellect. Their massive bodies, towering over most other races, exude an imposing presence. However, their immense size takes a toll on their bodies, and they do not live as long as humans, their giant essence balanced by a vulnerability to time.

Supernatural Feats of Strength:
In the heat of battle, giantfolks are known for their supernatural strength. They can lift their own weight effortlessly and employ a remarkable technique - hurling themselves at their opponents with the intent to crush them beneath their colossal mass. The mere charge of a giantfolk can be a devastating force, leaving a trail of flattened adversaries.

Unleashing the Power of Giants:
As giantfolks age, they unlock more of their latent giant powers, further enhancing their strength and battlefield prowess. They can harness these powers in various ways, calling forth thunder and lightning to strike down their enemies or stomping the ground with such force that it cripples and disorients their foes. Their size and strength allow them to serve as living bulwarks, protecting themselves and their allies from harm, making them indispensable assets on the battlefield.

Cunning and Craftsmanship:
Despite their fearsome reputation for strength and combat prowess, giantfolks are far from being mere brutes. They possess a keen intelligence and a natural cunning that enables them to outmaneuver opponents and devise clever tactics during battles. Furthermore, they are accomplished craftsmen, known for creating tools and weapons of immense size and strength that surpass anything crafted by other races. Their works are a testament to their remarkable ingenuity.

A Few, But a Force to Be Reckoned With:
While giantfolks may be a rare race in the world, their presence on the battlefield is nothing short of game-changing. Their might, intelligence, and tactical acumen can singlehandedly turn the tide of a war in favor of their allies. The appearance of giantfolks in your campaign offers opportunities for players to interact with and learn from these unique beings, who embody a striking blend of strength and intellect, presenting a complex and compelling addition to your game world.

Storm Giants
Creature Sub Type

Storm Giants dwell atop remote peaks or deep beneath the sea, attuned to the skies and tides. Towering and wise, they often act as seers or guardians of ancient knowledge, wielding thunder and lightning with ancestral authority. Their moods can shift the weather, and their counsel shapes the fate of realms.

You see them standing against the cloudline, cloaked in mist, their skin tinted like rain-washed stone. Hair billows like stormclouds, and their eyes flash white as distant lightning, each step leaving puddles in cracked stone.

  • At Will Spell(s):
  • Detect Magic
    1
  • Feather Fall
    1
  • Lightning Bolt
    3
  • Lightning Strike
    3

  • Innate Spell per Long Rest:
  • Control Weather
    8

  • Damage Type Resistances(s):
  • Lightning
  • Thunder

  • Immune to Status Effect:
  • Electrocuted
  • Encased in Thunder

  • Natural Armor:
  • Natural Armor +3
    0 gp

  • Natural Weapon(s):
  • Thunderous Slam (4d6)

  • Extra Attack: +2

  • Passive Abilities:
  • Extra Weapon Damage - Lightning (2d8)
    48500 gp
  • Extra Weapon Damage - Thunder (d8)
    3000 gp

  • Abilities:
  • Lightning Breath Weapon (30) (4d10)

  • Attack Abilities:
  • Lightning Attack (2d8)
    6200 gp

  • Free Abilities:
  • Absorb Lightning
  • Lightning Retaliation (2d8)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Balance

  • Skill Tier 6:
  • Attention
  • Bending Weapon Skill
  • Empathy
  • Fortitude
  • Frighten
  • Influence
  • Initiative
  • Inspection
  • Magic
  • Natural Armor Skill
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Two-Handed Melee Weapon Skill
  • Willpower

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
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Effect 1 Effect 2 Ambience Music

Item Information